Mesa (master): i965: Use NIR by default for vertex shaders

Jason Ekstrand jekstrand at kemper.freedesktop.org
Thu Aug 20 23:34:36 UTC 2015


Module: Mesa
Branch: master
Commit: bbf8291bf869e219bd0e71063bf26a060682a000
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bbf8291bf869e219bd0e71063bf26a060682a000

Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Mon Aug  3 08:17:42 2015 -0700

i965: Use NIR by default for vertex shaders

Shader-db results for vec4 on i965:

   total instructions in shared programs: 1499894 -> 1502261 (0.16%)
   instructions in affected programs:     1414224 -> 1416591 (0.17%)
   helped:                                2434
   HURT:                                  10543
   GAINED:                                1
   LOST:                                  0

Shader-db results for vec4 on g4x:

   total instructions in shared programs: 1437411 -> 1439779 (0.16%)
   instructions in affected programs:     1362402 -> 1364770 (0.17%)
   helped:                                2434
   HURT:                                  10544
   GAINED:                                0
   LOST:                                  0

Shader-db results for vec4 on Iron Lake:

   total instructions in shared programs: 1437214 -> 1439593 (0.17%)
   instructions in affected programs:     1362205 -> 1364584 (0.17%)
   helped:                                2433
   HURT:                                  10544
   GAINED:                                1
   LOST:                                  0

Shader-db results for vec4 on Sandy Bridge:

   total instructions in shared programs: 2022092 -> 1941570 (-3.98%)
   instructions in affected programs:     1886838 -> 1806316 (-4.27%)
   helped:                                7510
   HURT:                                  10737
   GAINED:                                0
   LOST:                                  0

Shader-db results for vec4 on Ivy Bridge:

   total instructions in shared programs: 1853749 -> 1804960 (-2.63%)
   instructions in affected programs:     1686736 -> 1637947 (-2.89%)
   helped:                                6735
   HURT:                                  11101
   GAINED:                                0
   LOST:                                  0

Shader-db results for vec4 on Haswell:

   total instructions in shared programs: 1853749 -> 1804960 (-2.63%)
   instructions in affected programs:     1686736 -> 1637947 (-2.89%)
   helped:                                6735
   HURT:                                  11101
   GAINED:                                0
   LOST:                                  0

Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
Acked-by: Matt Turner <mattst88 at gmail.com>

---

 src/mesa/drivers/dri/i965/brw_shader.cpp |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6b92806..14f647d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
    compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
    compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
 
-   if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+   if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
       if (compiler->scalar_vs) {
          /* If we're using the scalar backend for vertex shaders, we need to
           * configure these accordingly.
@@ -135,7 +135,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
       compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
    }
 
-   if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+   if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
       compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
    }
 




More information about the mesa-commit mailing list