Mesa (master): nir: Pass a type_size() function pointer into nir_lower_io( ).

Jason Ekstrand jekstrand at kemper.freedesktop.org
Tue Aug 25 18:04:26 UTC 2015


Module: Mesa
Branch: master
Commit: 6c33d6bbf9b54784e4498a81c73b712dca5dd737
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6c33d6bbf9b54784e4498a81c73b712dca5dd737

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Aug 12 14:29:25 2015 -0700

nir: Pass a type_size() function pointer into nir_lower_io().

Previously, there were four type_size() functions in play - the i965
compiler backend defined scalar and vec4 type_size() functions, and
nir_lower_io contained its own similar functions.

In fact, the i965 driver used nir_lower_io() and then looped over the
components using its own type_size - meaning both were in play.  The
two are /basically/ the same, but not exactly in obscure cases like
subroutines and images.

This patch removes nir_lower_io's functions, and instead makes the
driver supply a function pointer.  This gives the driver ultimate
flexibility in deciding how it wants to count things, reduces code
duplication, and improves consistency.

v2 (Jason Ekstrand):
 - One side-effect of passing in a function pointer is that nir_lower_io is
   now aware of and properly allocates space for image uniforms, allowing
   us to drop hacks in the backend

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
v2 Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/nir/nir.h                       |    8 +-
 src/glsl/nir/nir_lower_io.c              |  118 ++++--------------------------
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp |   13 +---
 src/mesa/drivers/dri/i965/brw_nir.c      |   16 ++--
 4 files changed, 31 insertions(+), 124 deletions(-)

diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index d19a190..e357f93 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1632,15 +1632,15 @@ void nir_lower_locals_to_regs(nir_shader *shader);
 
 void nir_assign_var_locations(struct exec_list *var_list,
                               unsigned *size,
-                              bool is_scalar);
+                              int (*type_size)(const struct glsl_type *));
 void nir_assign_var_locations_direct_first(nir_shader *shader,
                                            struct exec_list *var_list,
                                            unsigned *direct_size,
                                            unsigned *size,
-                                           bool is_scalar);
-
-void nir_lower_io(nir_shader *shader, bool is_scalar);
+                                           int (*type_size)(const struct glsl_type *));
 
+void nir_lower_io(nir_shader *shader,
+                  int (*type_size)(const struct glsl_type *));
 void nir_lower_vars_to_ssa(nir_shader *shader);
 
 void nir_remove_dead_variables(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index d33aefe..15a4edc 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -37,99 +37,12 @@
 struct lower_io_state {
    nir_builder builder;
    void *mem_ctx;
-   bool is_scalar;
+   int (*type_size)(const struct glsl_type *type);
 };
 
-static int
-type_size_vec4(const struct glsl_type *type)
-{
-   unsigned int i;
-   int size;
-
-   switch (glsl_get_base_type(type)) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-      if (glsl_type_is_matrix(type)) {
-         return glsl_get_matrix_columns(type);
-      } else {
-         return 1;
-      }
-   case GLSL_TYPE_ARRAY:
-      return type_size_vec4(glsl_get_array_element(type)) * glsl_get_length(type);
-   case GLSL_TYPE_STRUCT:
-      size = 0;
-      for (i = 0; i <  glsl_get_length(type); i++) {
-         size += type_size_vec4(glsl_get_struct_field(type, i));
-      }
-      return size;
-   case GLSL_TYPE_SUBROUTINE:
-      return 1;
-   case GLSL_TYPE_SAMPLER:
-      return 0;
-   case GLSL_TYPE_ATOMIC_UINT:
-      return 0;
-   case GLSL_TYPE_IMAGE:
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_DOUBLE:
-   case GLSL_TYPE_ERROR:
-   case GLSL_TYPE_INTERFACE:
-      unreachable("not reached");
-   }
-
-   return 0;
-}
-
-static unsigned
-type_size_scalar(const struct glsl_type *type)
-{
-   unsigned int size, i;
-
-   switch (glsl_get_base_type(type)) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-      return glsl_get_components(type);
-   case GLSL_TYPE_ARRAY:
-      return type_size_scalar(glsl_get_array_element(type)) * glsl_get_length(type);
-   case GLSL_TYPE_STRUCT:
-      size = 0;
-      for (i = 0; i < glsl_get_length(type); i++) {
-         size += type_size_scalar(glsl_get_struct_field(type, i));
-      }
-      return size;
-   case GLSL_TYPE_SUBROUTINE:
-      return 1;
-   case GLSL_TYPE_SAMPLER:
-      return 0;
-   case GLSL_TYPE_ATOMIC_UINT:
-      return 0;
-   case GLSL_TYPE_INTERFACE:
-      return 0;
-   case GLSL_TYPE_IMAGE:
-      return 0;
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   case GLSL_TYPE_DOUBLE:
-      unreachable("not reached");
-   }
-
-   return 0;
-}
-
-static unsigned
-type_size(const struct glsl_type *type, bool is_scalar)
-{
-   if (is_scalar)
-      return type_size_scalar(type);
-   else
-      return type_size_vec4(type);
-}
-
 void
-nir_assign_var_locations(struct exec_list *var_list, unsigned *size, bool is_scalar)
+nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
+                         int (*type_size)(const struct glsl_type *))
 {
    unsigned location = 0;
 
@@ -143,7 +56,7 @@ nir_assign_var_locations(struct exec_list *var_list, unsigned *size, bool is_sca
          continue;
 
       var->data.driver_location = location;
-      location += type_size(var->type, is_scalar);
+      location += type_size(var->type);
    }
 
    *size = location;
@@ -193,7 +106,7 @@ nir_assign_var_locations_direct_first(nir_shader *shader,
                                       struct exec_list *var_list,
                                       unsigned *direct_size,
                                       unsigned *size,
-                                      bool is_scalar)
+                                      int (*type_size)(const struct glsl_type *))
 {
    struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
                                                _mesa_key_pointer_equal);
@@ -215,7 +128,7 @@ nir_assign_var_locations_direct_first(nir_shader *shader,
          continue;
 
       var->data.driver_location = location;
-      location += type_size(var->type, is_scalar);
+      location += type_size(var->type);
    }
 
    *direct_size = location;
@@ -229,7 +142,7 @@ nir_assign_var_locations_direct_first(nir_shader *shader,
          continue;
 
       var->data.driver_location = location;
-      location += type_size(var->type, is_scalar);
+      location += type_size(var->type);
    }
 
    *size = location;
@@ -254,7 +167,7 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
 
       if (tail->deref_type == nir_deref_type_array) {
          nir_deref_array *deref_array = nir_deref_as_array(tail);
-         unsigned size = type_size(tail->type, state->is_scalar);
+         unsigned size = state->type_size(tail->type);
 
          base_offset += size * deref_array->base_offset;
 
@@ -275,9 +188,10 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
       } else if (tail->deref_type == nir_deref_type_struct) {
          nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
 
-         for (unsigned i = 0; i < deref_struct->index; i++)
-            base_offset += type_size(glsl_get_struct_field(parent_type, i),
-                                     state->is_scalar);
+         for (unsigned i = 0; i < deref_struct->index; i++) {
+            base_offset +=
+               state->type_size(glsl_get_struct_field(parent_type, i));
+         }
       }
    }
 
@@ -395,13 +309,13 @@ nir_lower_io_block(nir_block *block, void *void_state)
 }
 
 static void
-nir_lower_io_impl(nir_function_impl *impl, bool is_scalar)
+nir_lower_io_impl(nir_function_impl *impl, int(*type_size)(const struct glsl_type *))
 {
    struct lower_io_state state;
 
    nir_builder_init(&state.builder, impl);
    state.mem_ctx = ralloc_parent(impl);
-   state.is_scalar = is_scalar;
+   state.type_size = type_size;
 
    nir_foreach_block(impl, nir_lower_io_block, &state);
 
@@ -410,10 +324,10 @@ nir_lower_io_impl(nir_function_impl *impl, bool is_scalar)
 }
 
 void
-nir_lower_io(nir_shader *shader, bool is_scalar)
+nir_lower_io(nir_shader *shader, int(*type_size)(const struct glsl_type *))
 {
    nir_foreach_overload(shader, overload) {
       if (overload->impl)
-         nir_lower_io_impl(overload->impl, is_scalar);
+         nir_lower_io_impl(overload->impl, type_size);
    }
 }
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 6dda299..b32f8a7 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -239,18 +239,7 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
       }
 
       if (storage->type->is_image()) {
-         /* Images don't get a valid location assigned by nir_lower_io()
-          * because their size is driver-specific, so we need to allocate
-          * space for them here at the end of the parameter array.
-          */
-         var->data.driver_location = uniforms;
-         unsigned size =
-            BRW_IMAGE_PARAM_SIZE * MAX2(storage->array_elements, 1);
-
-         setup_image_uniform_values(uniforms, storage);
-
-         param_size[uniforms] = size;
-         uniforms += size;
+         setup_image_uniform_values(index, storage);
       } else {
          unsigned slots = storage->type->component_slots();
          if (storage->array_elements)
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index b5788fa..3d04363 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -22,6 +22,7 @@
  */
 
 #include "brw_nir.h"
+#include "brw_shader.h"
 #include "glsl/glsl_parser_extras.h"
 #include "glsl/nir/glsl_to_nir.h"
 #include "program/prog_to_nir.h"
@@ -113,19 +114,22 @@ brw_create_nir(struct brw_context *brw,
       nir_assign_var_locations_direct_first(nir, &nir->uniforms,
                                             &nir->num_direct_uniforms,
                                             &nir->num_uniforms,
-                                            is_scalar);
-      nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
+                                            type_size_scalar);
+      nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar);
+      nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar);
+      nir_lower_io(nir, type_size_scalar);
    } else {
       nir_assign_var_locations(&nir->uniforms,
                                &nir->num_uniforms,
-                               is_scalar);
+                               type_size_vec4);
+
+      nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_vec4);
 
       foreach_list_typed(nir_variable, var, node, &nir->outputs)
          var->data.driver_location = var->data.location;
-   }
-   nir_assign_var_locations(&nir->inputs, &nir->num_inputs, is_scalar);
 
-   nir_lower_io(nir, is_scalar);
+      nir_lower_io(nir, type_size_vec4);
+   }
 
    nir_validate_shader(nir);
 




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