Mesa (master): nir: Store gl_shader_stage in nir_shader.

Kenneth Graunke kwg at kemper.freedesktop.org
Tue Aug 25 18:24:44 UTC 2015


Module: Mesa
Branch: master
Commit: d4d5b430a52aab148c8697deaedd8864e1749f3c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d4d5b430a52aab148c8697deaedd8864e1749f3c

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue Aug 18 01:48:34 2015 -0700

nir: Store gl_shader_stage in nir_shader.

This makes it easy for NIR passes to inspect what kind of shader they're
operating on.

Thanks to Michel Dänzer for helping me figure out where TGSI stores the
shader stage information.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/gallium/auxiliary/nir/tgsi_to_nir.c |   25 +++++++++++++++++++++----
 src/glsl/nir/glsl_to_nir.cpp            |    2 +-
 src/glsl/nir/nir.c                      |    6 +++++-
 src/glsl/nir/nir.h                      |    4 ++++
 src/mesa/program/prog_to_nir.c          |    4 +++-
 5 files changed, 34 insertions(+), 7 deletions(-)

diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index 969e613..ecba0d7 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -1765,6 +1765,21 @@ ttn_add_output_stores(struct ttn_compile *c)
    }
 }
 
+static gl_shader_stage
+tgsi_processor_to_shader_stage(unsigned processor)
+{
+   switch (processor) {
+   case TGSI_PROCESSOR_FRAGMENT:  return MESA_SHADER_FRAGMENT;
+   case TGSI_PROCESSOR_VERTEX:    return MESA_SHADER_VERTEX;
+   case TGSI_PROCESSOR_GEOMETRY:  return MESA_SHADER_GEOMETRY;
+   case TGSI_PROCESSOR_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
+   case TGSI_PROCESSOR_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
+   case TGSI_PROCESSOR_COMPUTE:   return MESA_SHADER_COMPUTE;
+   default:
+      unreachable("invalid TGSI processor");
+   };
+}
+
 struct nir_shader *
 tgsi_to_nir(const void *tgsi_tokens,
             const nir_shader_compiler_options *options)
@@ -1776,7 +1791,12 @@ tgsi_to_nir(const void *tgsi_tokens,
    int ret;
 
    c = rzalloc(NULL, struct ttn_compile);
-   s = nir_shader_create(NULL, options);
+
+   tgsi_scan_shader(tgsi_tokens, &scan);
+   c->scan = &scan;
+
+   s = nir_shader_create(NULL, tgsi_processor_to_shader_stage(scan.processor),
+                         options);
 
    nir_function *func = nir_function_create(s, "main");
    nir_function_overload *overload = nir_function_overload_create(func);
@@ -1785,9 +1805,6 @@ tgsi_to_nir(const void *tgsi_tokens,
    nir_builder_init(&c->build, impl);
    nir_builder_insert_after_cf_list(&c->build, &impl->body);
 
-   tgsi_scan_shader(tgsi_tokens, &scan);
-   c->scan = &scan;
-
    s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1;
    s->num_uniforms = scan.const_file_max[0] + 1;
    s->num_outputs = scan.file_max[TGSI_FILE_OUTPUT] + 1;
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 614d1dd..9cc065f 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -132,7 +132,7 @@ private:
 nir_shader *
 glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
 {
-   nir_shader *shader = nir_shader_create(NULL, options);
+   nir_shader *shader = nir_shader_create(NULL, sh->Stage, options);
 
    nir_visitor v1(shader, sh->Stage);
    nir_function_visitor v2(&v1);
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 5115f24..77cc4f0 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -30,7 +30,9 @@
 #include <assert.h>
 
 nir_shader *
-nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
+nir_shader_create(void *mem_ctx,
+                  gl_shader_stage stage,
+                  const nir_shader_compiler_options *options)
 {
    nir_shader *shader = ralloc(mem_ctx, nir_shader);
 
@@ -50,6 +52,8 @@ nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
    shader->num_outputs = 0;
    shader->num_uniforms = 0;
 
+   shader->stage = stage;
+
    return shader;
 }
 
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 011a80a..308298a 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1474,6 +1474,9 @@ typedef struct nir_shader {
     * access plus one
     */
    unsigned num_inputs, num_uniforms, num_outputs;
+
+   /** The shader stage, such as MESA_SHADER_VERTEX. */
+   gl_shader_stage stage;
 } nir_shader;
 
 #define nir_foreach_overload(shader, overload)                        \
@@ -1482,6 +1485,7 @@ typedef struct nir_shader {
                          &(func)->overload_list)
 
 nir_shader *nir_shader_create(void *mem_ctx,
+                              gl_shader_stage stage,
                               const nir_shader_compiler_options *options);
 
 /** creates a register, including assigning it an index and adding it to the list */
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 9d4af12..29ff638 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -33,6 +33,7 @@
 #include "prog_instruction.h"
 #include "prog_parameter.h"
 #include "prog_print.h"
+#include "program.h"
 
 /**
  * \file prog_to_nir.c
@@ -1081,11 +1082,12 @@ prog_to_nir(const struct gl_program *prog,
 {
    struct ptn_compile *c;
    struct nir_shader *s;
+   gl_shader_stage stage = _mesa_program_enum_to_shader_stage(prog->Target);
 
    c = rzalloc(NULL, struct ptn_compile);
    if (!c)
       return NULL;
-   s = nir_shader_create(NULL, options);
+   s = nir_shader_create(NULL, stage, options);
    if (!s)
       goto fail;
    c->prog = prog;




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