Mesa (master): mesa: add ASTC extensions to the extensions table

Nanley Chery nchery at kemper.freedesktop.org
Wed Aug 26 22:04:12 UTC 2015


Module: Mesa
Branch: master
Commit: 4143511b15e8f1d63176257ae8a83b4906e3204c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4143511b15e8f1d63176257ae8a83b4906e3204c

Author: Nanley Chery <nanley.g.chery at intel.com>
Date:   Tue May 19 15:41:28 2015 -0700

mesa: add ASTC extensions to the extensions table

v2: alphabetize the extensions.
    remove OES ASTC extension.

Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>

---

 src/mesa/main/extensions.c |    2 ++
 src/mesa/main/mtypes.h     |    2 ++
 2 files changed, 4 insertions(+)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 4a3c231..03303ac 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -342,6 +342,8 @@ static const struct extension extension_table[] = {
    /* KHR extensions */
    { "GL_KHR_debug",                               o(dummy_true),                              GL,             2012 },
    { "GL_KHR_context_flush_control",               o(dummy_true),                              GL       | ES2, 2014 },
+   { "GL_KHR_texture_compression_astc_hdr",        o(KHR_texture_compression_astc_hdr),        GL       | ES2, 2012 },
+   { "GL_KHR_texture_compression_astc_ldr",        o(KHR_texture_compression_astc_ldr),        GL       | ES2, 2012 },
 
    /* Vendor extensions */
    { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL,             1999 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5031b08..a172952 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3853,6 +3853,8 @@ struct gl_extensions
    GLboolean ATI_fragment_shader;
    GLboolean ATI_separate_stencil;
    GLboolean INTEL_performance_query;
+   GLboolean KHR_texture_compression_astc_hdr;
+   GLboolean KHR_texture_compression_astc_ldr;
    GLboolean MESA_pack_invert;
    GLboolean MESA_ycbcr_texture;
    GLboolean NV_conditional_render;




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