Mesa (master): r600/sb: update last_cf for finalize if.
Dave Airlie
airlied at kemper.freedesktop.org
Mon Aug 31 21:40:03 UTC 2015
Module: Mesa
Branch: master
Commit: 3063913f77cd2db1a263cb824a5c8c3dcc1a51a0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3063913f77cd2db1a263cb824a5c8c3dcc1a51a0
Author: Dave Airlie <airlied at redhat.com>
Date: Mon Aug 31 14:22:23 2015 +1000
r600/sb: update last_cf for finalize if.
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Reviewed-by: Glenn Kennard <glenn.kennard at gmail.com>
Cc: "10.6" "11.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/sb/sb_bc_finalize.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
index 8c2cd14..dadee45 100644
--- a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
+++ b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
@@ -199,6 +199,9 @@ void bc_finalizer::finalize_if(region_node* r) {
cf_node *if_jump = sh.create_cf(CF_OP_JUMP);
cf_node *if_pop = sh.create_cf(CF_OP_POP);
+ if (!last_cf || last_cf->get_parent_region() == r) {
+ last_cf = if_pop;
+ }
if_pop->bc.pop_count = 1;
if_pop->jump_after(if_pop);
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