Mesa (master): r600/sb: update last_cf for finalize if.

Dave Airlie airlied at kemper.freedesktop.org
Mon Aug 31 21:40:03 UTC 2015


Module: Mesa
Branch: master
Commit: 3063913f77cd2db1a263cb824a5c8c3dcc1a51a0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3063913f77cd2db1a263cb824a5c8c3dcc1a51a0

Author: Dave Airlie <airlied at redhat.com>
Date:   Mon Aug 31 14:22:23 2015 +1000

r600/sb: update last_cf for finalize if.

As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.

I think this fixes one of the earlier shader going off end
of memory problems we've stopped.

Reviewed-by: Glenn Kennard <glenn.kennard at gmail.com>
Cc: "10.6" "11.0" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/gallium/drivers/r600/sb/sb_bc_finalize.cpp |    3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
index 8c2cd14..dadee45 100644
--- a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
+++ b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
@@ -199,6 +199,9 @@ void bc_finalizer::finalize_if(region_node* r) {
 		cf_node *if_jump = sh.create_cf(CF_OP_JUMP);
 		cf_node *if_pop = sh.create_cf(CF_OP_POP);
 
+		if (!last_cf || last_cf->get_parent_region() == r) {
+			last_cf = if_pop;
+		}
 		if_pop->bc.pop_count = 1;
 		if_pop->jump_after(if_pop);
 




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