Mesa (master): glsl: count attributes for vertex inputs properly.
Dave Airlie
airlied at kemper.freedesktop.org
Sat Dec 19 07:58:19 UTC 2015
Module: Mesa
Branch: master
Commit: 97eee905471d7426d23c8a4c48b9810c586f9dff
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=97eee905471d7426d23c8a4c48b9810c586f9dff
Author: Dave Airlie <airlied at redhat.com>
Date: Mon Oct 12 13:23:29 2015 +1000
glsl: count attributes for vertex inputs properly.
This function deals with vertex inputs and fragment
outputs, so we should count the attribute locations
correctly for the vertex inputs.
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ff22b3d..c7e6976 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2466,7 +2466,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
return false;
}
- const unsigned slots = var->type->count_attribute_slots(false);
+ const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
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