Demos (master): torus.c: Lighting effect is distorted when object is scaled up/down
Brian Paul
brianp at kemper.freedesktop.org
Tue Feb 3 23:02:31 UTC 2015
Module: Demos
Branch: master
Commit: a56afc865e95bfc5e9748d015f344ad58aafdc22
URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=a56afc865e95bfc5e9748d015f344ad58aafdc22
Author: Dongwon Kim <dongwon.kim at intel.com>
Date: Tue Feb 3 15:48:00 2015 -0700
torus.c: Lighting effect is distorted when object is scaled up/down
When torus object is scaled up/down via glScalef call the lighting
effect is incorrectly expressed on render target because normals'
length is also changed when vertices are scaled up/down.
This patch enables "automatic normalization" of normals, which
is one of well-known ways to avoid this kind of distortion.
Reference:
www.opengl.org/sdk/docs/man2/xhtml/glScale.xml
Notes
If scale factors other than 1 are applied to the modelview matrix
and lighting is enabled, lighting often appears wrong.
In that case, enable automatic normalization of normals by
calling glEnable with the argument GL_NORMALIZE.
Signed-off-by: Dongwon Kim <dongwon.kim at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/egl/opengles1/torus.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/egl/opengles1/torus.c b/src/egl/opengles1/torus.c
index 8f262b5..ccf53d1 100644
--- a/src/egl/opengles1/torus.c
+++ b/src/egl/opengles1/torus.c
@@ -358,6 +358,11 @@ init(void)
make_texture();
glEnable(GL_TEXTURE_2D);
+
+ /* Enable automatic normalizing to get proper lighting when torus is
+ * scaled down via glScalef
+ */
+ glEnable(GL_NORMALIZE);
}
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