Mesa (master): glsl: GLSL ES identifiers cannot exceed 1024 characters

Iago Toral Quiroga itoral at kemper.freedesktop.org
Fri Feb 6 11:23:13 UTC 2015


Module: Mesa
Branch: master
Commit: 71a36e0a2c0f301aa83989dc4ade700a9751493d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=71a36e0a2c0f301aa83989dc4ade700a9751493d

Author: Iago Toral Quiroga <itoral at igalia.com>
Date:   Tue Jan 20 17:07:13 2015 +0100

glsl: GLSL ES identifiers cannot exceed 1024 characters

v2 (Ian Romanick)
- Move the check to the lexer before rallocing a copy of the large string.

Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/glsl/glsl_lexer.ll |    8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 57c46be..48ba463 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -544,7 +544,13 @@ subroutine	KEYWORD(0, 300, 0, 0, SUBROUTINE);
 [_a-zA-Z][_a-zA-Z0-9]*	{
 			    struct _mesa_glsl_parse_state *state = yyextra;
 			    void *ctx = state;	
-			    yylval->identifier = ralloc_strdup(ctx, yytext);
+			    if (state->es_shader && strlen(yytext) > 1024) {
+			       _mesa_glsl_error(yylloc, state,
+			                        "Identifier `%s' exceeds 1024 characters",
+			                        yytext);
+			    } else {
+			      yylval->identifier = ralloc_strdup(ctx, yytext);
+			    }
 			    return classify_identifier(state, yytext);
 			}
 




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