Mesa (master): ilo: fix 3DSTATE_VF_TOPOLOGY

Chia-I Wu olv at kemper.freedesktop.org
Fri Feb 13 22:58:16 UTC 2015


Module: Mesa
Branch: master
Commit: baba8b2745e0036dbac0350a344bb86278fdb673
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=baba8b2745e0036dbac0350a344bb86278fdb673

Author: Chia-I Wu <olvaffe at gmail.com>
Date:   Fri Feb 13 03:54:32 2015 +0800

ilo: fix 3DSTATE_VF_TOPOLOGY

The pipe primitive type was wrongly translated twice.

---

 src/gallium/drivers/ilo/ilo_render_gen8.c |    3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/gallium/drivers/ilo/ilo_render_gen8.c b/src/gallium/drivers/ilo/ilo_render_gen8.c
index 54c0e20..4e2887e 100644
--- a/src/gallium/drivers/ilo/ilo_render_gen8.c
+++ b/src/gallium/drivers/ilo/ilo_render_gen8.c
@@ -257,7 +257,6 @@ gen8_draw_vf(struct ilo_render *r,
              const struct ilo_state_vector *vec,
              struct ilo_render_draw_session *session)
 {
-   const int prim = gen6_3d_translate_pipe_prim(vec->draw->mode);
    int i;
 
    /* 3DSTATE_INDEX_BUFFER */
@@ -278,7 +277,7 @@ gen8_draw_vf(struct ilo_render *r,
    if (DIRTY(VE))
       gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve);
 
-   gen8_3DSTATE_VF_TOPOLOGY(r->builder, prim);
+   gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw->mode);
 
    for (i = 0; i < vec->ve->vb_count; i++) {
       gen8_3DSTATE_VF_INSTANCING(r->builder, i,




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