Mesa (master): i965: Add a function to translate MESA_SHADER_* into DEBUG_* enums.
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Feb 19 23:18:48 UTC 2015
Module: Mesa
Branch: master
Commit: 7c891e8ddd41a77ccdc804ce938f2a1ed46e97e8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7c891e8ddd41a77ccdc804ce938f2a1ed46e97e8
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Feb 18 17:31:29 2015 -0800
i965: Add a function to translate MESA_SHADER_* into DEBUG_* enums.
When compiling, we have a gl_shader_stage (MESA_SHADER_*) enum, and want
to know whether debugging is enabled for that stage. This allows us to
easily translate it into the corresponding debug flag.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/dri/i965/intel_debug.c | 13 +++++++++++++
src/mesa/drivers/dri/i965/intel_debug.h | 2 ++
2 files changed, 15 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/intel_debug.c b/src/mesa/drivers/dri/i965/intel_debug.c
index 013602c..0cb7aef 100644
--- a/src/mesa/drivers/dri/i965/intel_debug.c
+++ b/src/mesa/drivers/dri/i965/intel_debug.c
@@ -72,6 +72,19 @@ static const struct dri_debug_control debug_control[] = {
{ NULL, 0 }
};
+uint64_t
+intel_debug_flag_for_shader_stage(gl_shader_stage stage)
+{
+ int flags[] = {
+ [MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+ [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+ [MESA_SHADER_COMPUTE] = 0, /* no debug flag yet */
+ };
+ STATIC_ASSERT(MESA_SHADER_STAGES == 4);
+ return flags[stage];
+}
+
void
brw_process_intel_debug_variable(struct brw_context *brw)
{
diff --git a/src/mesa/drivers/dri/i965/intel_debug.h b/src/mesa/drivers/dri/i965/intel_debug.h
index 01b4dcf..ed879ab 100644
--- a/src/mesa/drivers/dri/i965/intel_debug.h
+++ b/src/mesa/drivers/dri/i965/intel_debug.h
@@ -110,6 +110,8 @@ extern uint64_t INTEL_DEBUG;
} \
} while (0)
+extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
+
struct brw_context;
extern void brw_process_intel_debug_variable(struct brw_context *brw);
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