Mesa (master): glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Feb 19 23:18:49 UTC 2015
Module: Mesa
Branch: master
Commit: 75f6ed617fcdf0b28381c59e4d4a3030678d7faa
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=75f6ed617fcdf0b28381c59e4d4a3030678d7faa
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Thu Feb 19 13:36:07 2015 -0800
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
This is basically Ian's review feedback for my patch that added
_mesa_shader_stage_to_abbrev() - it just makes both consistent again.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/glsl_parser_extras.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 2e44dc1..9f79313 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -370,10 +370,10 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
+ case MESA_SHADER_COMPUTE: return "compute";
}
- assert(!"Should not get here.");
- return "unknown";
+ unreachable("Unknown shader stage.");
}
/**
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