Mesa (master): mesa: Return error if BeginQuery is called with an existing object of different type

Iago Toral Quiroga itoral at kemper.freedesktop.org
Tue Feb 24 08:01:17 UTC 2015


Module: Mesa
Branch: master
Commit: dccdf1d687c3abb9a2fc6695c2090f01fdb65997
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=dccdf1d687c3abb9a2fc6695c2090f01fdb65997

Author: Eduardo Lima Mitev <elima at igalia.com>
Date:   Mon Feb  9 11:32:43 2015 +0100

mesa: Return error if BeginQuery is called with an existing object of different type

Section 2.14 Asynchronous Queries, page 84 of the OpenGL ES 3.0.4
spec states:

  "BeginQuery generates an INVALID_OPERATION error if any of the
   following conditions hold: [...] id is the name of an
   existing query object whose type does not match target; [...]

Similar wording exists in the OpenGL 4.5 spec, section 4.2. QUERY
OBJECTS AND ASYNCHRONOUS QUERIES, page 43.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.fragment.begin_query

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/queryobj.c |   16 ++++++++++++++++
 1 file changed, 16 insertions(+)

diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index e00ab94..e02969d2 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -405,6 +405,22 @@ _mesa_BeginQueryIndexed(GLenum target, GLuint index, GLuint id)
                      "glBeginQuery{Indexed}(query already active)");
          return;
       }
+
+      /* Section 2.14 Asynchronous Queries, page 84 of the OpenGL ES 3.0.4
+       * spec states:
+       *
+       *     "BeginQuery generates an INVALID_OPERATION error if any of the
+       *      following conditions hold: [...] id is the name of an
+       *      existing query object whose type does not match target; [...]
+       *
+       * Similar wording exists in the OpenGL 4.5 spec, section 4.2. QUERY
+       * OBJECTS AND ASYNCHRONOUS QUERIES, page 43.
+       */
+      if (q->EverBound && q->Target != target) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glBeginQuery{Indexed}(target mismatch)");
+         return;
+      }
    }
 
    q->Target = target;




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