Mesa (master): i965/nir: Report NIR instruction counts (in SSA form) via KHR_debug.
Kenneth Graunke
kwg at kemper.freedesktop.org
Fri Jan 23 22:55:22 UTC 2015
Module: Mesa
Branch: master
Commit: d7743bb1c2d5cfe44a018251d21def18eb6d4b97
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d7743bb1c2d5cfe44a018251d21def18eb6d4b97
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Jan 21 01:51:21 2015 -0800
i965/nir: Report NIR instruction counts (in SSA form) via KHR_debug.
This allows us to count NIR instructions via shader-db.
Use "run" as normal. The results file will contain both NIR and
assembly.
Then, to generate a NIR report:
./report.py <(grep NIR results/foo) <(grep NIR results/bar)
Or, to generate an i965 report:
./report.py <(grep -v NIR results/foo) <(grep -v NIR results/bar)
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 32 ++++++++++++++++++++++++++++++
1 file changed, 32 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 2d30321..0eb137f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -49,6 +49,28 @@ nir_optimize(nir_shader *nir)
} while (progress);
}
+static bool
+count_nir_instrs_in_block(nir_block *block, void *state)
+{
+ int *count = (int *) state;
+ nir_foreach_instr(block, instr) {
+ *count = *count + 1;
+ }
+ return true;
+}
+
+static int
+count_nir_instrs(nir_shader *nir)
+{
+ int count = 0;
+ nir_foreach_overload(nir, overload) {
+ if (!overload->impl)
+ continue;
+ nir_foreach_block(overload->impl, count_nir_instrs_in_block, &count);
+ }
+ return count;
+}
+
void
fs_visitor::emit_nir_code()
{
@@ -99,6 +121,16 @@ fs_visitor::emit_nir_code()
nir_print_shader(nir, stderr);
}
+ if (dispatch_width == 8) {
+ static GLuint msg_id = 0;
+ _mesa_gl_debug(&brw->ctx, &msg_id,
+ MESA_DEBUG_SOURCE_SHADER_COMPILER,
+ MESA_DEBUG_TYPE_OTHER,
+ MESA_DEBUG_SEVERITY_NOTIFICATION,
+ "FS NIR shader: %d inst\n",
+ count_nir_instrs(nir));
+ }
+
nir_convert_from_ssa(nir);
nir_validate_shader(nir);
nir_lower_vec_to_movs(nir);
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