Mesa (master): i965/tex_subimage: Use the fast tiled path for rectangle textures
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Tue Jan 27 01:32:24 UTC 2015
Module: Mesa
Branch: master
Commit: f883aac06ee9f609273722772b7dd15debaf4f11
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f883aac06ee9f609273722772b7dd15debaf4f11
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Jan 2 18:22:04 2015 -0800
i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not
rectangles. Just a matter of adding another hunk to the condition.
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
Reviewed-by: Chad Versace <chad.versace at intel.com>
---
src/mesa/drivers/dri/i965/intel_tex_subimage.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index b96ad50..1c6310f 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
@@ -467,7 +467,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
*/
if (!brw->has_llc ||
!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- texImage->TexObject->Target != GL_TEXTURE_2D ||
+ !(texImage->TexObject->Target == GL_TEXTURE_2D ||
+ texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
pixels == NULL ||
_mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||
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