Mesa (master): drirc: set allow_glsl_extension_directive_midshader for Dead Island.

Marek Olšák mareko at kemper.freedesktop.org
Wed Jan 28 13:50:53 UTC 2015


Module: Mesa
Branch: master
Commit: 3b7747c022bae842b21c810ac72513844ff9fc26
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3b7747c022bae842b21c810ac72513844ff9fc26

Author: Sven Arvidsson <sa at whiz.se>
Date:   Mon Dec  8 19:43:09 2014 +0100

drirc: set allow_glsl_extension_directive_midshader for Dead Island.

Signed-off-by: Sven Arvidsson <sa at whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
Signed-off-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/drivers/dri/common/drirc |    4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 4b9841b..cecd6a9 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -87,5 +87,9 @@ TODO: document the other workarounds.
         <application name="Topogun (64-bit)" executable="topogun64">
             <option name="always_have_depth_buffer" value="true" />
         </application>
+
+        <application name="Dead Island" executable="DeadIslandGame">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+        </application>
     </device>
 </driconf>




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