Mesa (master): drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Marek Olšák
mareko at kemper.freedesktop.org
Wed Jan 28 13:50:53 UTC 2015
Module: Mesa
Branch: master
Commit: 3b7747c022bae842b21c810ac72513844ff9fc26
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3b7747c022bae842b21c810ac72513844ff9fc26
Author: Sven Arvidsson <sa at whiz.se>
Date: Mon Dec 8 19:43:09 2014 +0100
drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Signed-off-by: Sven Arvidsson <sa at whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
Signed-off-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/drivers/dri/common/drirc | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 4b9841b..cecd6a9 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -87,5 +87,9 @@ TODO: document the other workarounds.
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
+
+ <application name="Dead Island" executable="DeadIslandGame">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
</device>
</driconf>
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