Mesa (master): meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()

Anuj Phogat aphogat at kemper.freedesktop.org
Fri Jul 24 19:12:33 UTC 2015


Module: Mesa
Branch: master
Commit: a9cbb2c722615e11818066cbe33006c5cfc43381
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a9cbb2c722615e11818066cbe33006c5cfc43381

Author: Anuj Phogat <anuj.phogat at gmail.com>
Date:   Fri Jun 12 14:58:46 2015 -0700

meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

---

 src/mesa/drivers/common/meta.c |    7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b7c91bf..bde544e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3164,11 +3164,8 @@ decompress_texture_image(struct gl_context *ctx,
           /* If we're reading back an RGB(A) texture (using glGetTexImage) as
 	   * luminance then we need to return L=tex(R).
 	   */
-          ((baseTexFormat == GL_RGBA ||
-            baseTexFormat == GL_RGB  ||
-            baseTexFormat == GL_RG) &&
-          (destBaseFormat == GL_LUMINANCE ||
-           destBaseFormat == GL_LUMINANCE_ALPHA))) {
+          _mesa_need_rgb_to_luminance_conversion(baseTexFormat,
+                                                 destBaseFormat)) {
          /* Green and blue must be zero */
          _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
          _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);




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