Mesa (master): meta: Only change and restore viewport 0 in mesa meta mode
Kenneth Graunke
kwg at kemper.freedesktop.org
Sat Jun 27 18:30:38 UTC 2015
Module: Mesa
Branch: master
Commit: 2a210b797eacd27a556af9c5e0edca940f9486c5
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2a210b797eacd27a556af9c5e0edca940f9486c5
Author: Mike Stroyan <mike at lunarg.com>
Date: Fri Jun 26 15:15:46 2015 -0600
meta: Only change and restore viewport 0 in mesa meta mode
The meta code was setting a default depth range for all viewports
and 'restoring' all viewports to depth range values saved from viewport 0.
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/common/meta.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 214a68a..9a75019 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
save->DepthNear = ctx->ViewportArray[0].Near;
save->DepthFar = ctx->ViewportArray[0].Far;
/* set depth range to default */
- _mesa_DepthRange(0.0, 1.0);
+ _mesa_set_depth_range(ctx, 0, 0.0, 1.0);
}
if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
@@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
save->ViewportW, save->ViewportH);
}
- _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar);
}
if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
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