Mesa (master): r300g: use memset for clearing the shader key
Marek Olšák
mareko at kemper.freedesktop.org
Mon Mar 9 20:02:26 UTC 2015
Module: Mesa
Branch: master
Commit: 113601086d336b4ba8b378c4df6b557461a26ad6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=113601086d336b4ba8b378c4df6b557461a26ad6
Author: Marek Olšák <marek.olsak at amd.com>
Date: Mon Mar 9 20:01:26 2015 +0100
r300g: use memset for clearing the shader key
---
src/gallium/drivers/r300/r300_fs.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index 429543a..6a96e67 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -564,9 +564,10 @@ static void r300_translate_fragment_shader(
boolean r300_pick_fragment_shader(struct r300_context* r300)
{
struct r300_fragment_shader* fs = r300_fs(r300);
- struct r300_fragment_program_external_state state = {{{ 0 }}};
+ struct r300_fragment_program_external_state state;
struct r300_fragment_shader_code* ptr;
+ memset(&state, 0, sizeof(state));
get_external_state(r300, &state);
if (!fs->first) {
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