Mesa (master): r300g: use memset for clearing the shader key

Marek Olšák mareko at kemper.freedesktop.org
Mon Mar 9 20:02:26 UTC 2015


Module: Mesa
Branch: master
Commit: 113601086d336b4ba8b378c4df6b557461a26ad6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=113601086d336b4ba8b378c4df6b557461a26ad6

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Mon Mar  9 20:01:26 2015 +0100

r300g: use memset for clearing the shader key

---

 src/gallium/drivers/r300/r300_fs.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index 429543a..6a96e67 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -564,9 +564,10 @@ static void r300_translate_fragment_shader(
 boolean r300_pick_fragment_shader(struct r300_context* r300)
 {
     struct r300_fragment_shader* fs = r300_fs(r300);
-    struct r300_fragment_program_external_state state = {{{ 0 }}};
+    struct r300_fragment_program_external_state state;
     struct r300_fragment_shader_code* ptr;
 
+    memset(&state, 0, sizeof(state));
     get_external_state(r300, &state);
 
     if (!fs->first) {




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