Mesa (master): i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floats

Ian Romanick idr at kemper.freedesktop.org
Tue Mar 17 22:04:19 UTC 2015


Module: Mesa
Branch: master
Commit: 6db5e134b627d24e3d6d42a6835e6595652c5aab
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6db5e134b627d24e3d6d42a6835e6595652c5aab

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Sat Feb 28 08:32:57 2015 -0800

i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floats

At the very least, unreal4/sun-temple/102.shader_test uses this pattern
for a signed integer result.  However, that shader did not hit the
optimization in the first place because it uses !gl_FrontFacing.  I
changed the shader to use remove the logical-not and reverse the other
operands.  I verified that incorrect code is generated before this
change and correct code is generated after.

Fixes fs-frontfacing-ternary-1-neg-1.shader_test.

No shader-db changes.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>

---

 src/mesa/drivers/dri/i965/brw_fs_visitor.cpp |    3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 91dd212..6d56115 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -2735,6 +2735,9 @@ fs_visitor::try_opt_frontfacing_ternary(ir_if *ir)
    if (!then_rhs || !else_rhs)
       return false;
 
+   if (then_rhs->type->base_type != GLSL_TYPE_FLOAT)
+      return false;
+
    if ((then_rhs->is_one() && else_rhs->is_negative_one()) ||
        (else_rhs->is_one() && then_rhs->is_negative_one())) {
       then_assign->lhs->accept(this);




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