Mesa (master): i965/fp: Emit discard jumps.
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Mar 19 23:15:14 UTC 2015
Module: Mesa
Branch: master
Commit: 201aef9d1370ff524f856b725d2328c4f48199e8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=201aef9d1370ff524f856b725d2328c4f48199e8
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Feb 24 12:48:56 2015 -0800
i965/fp: Emit discard jumps.
This should improve the performance of any shaders using the KIL
instruction. I'm a bit surprised we missed this.
Unfortunately, I have not been able to measure any performance
improvements from this patch. It does make ARB_fragment_program
behave similarly to GLSL code.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/i965/brw_fs_fp.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index 6d08bf7..c4064da 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@ -250,6 +250,9 @@ fs_visitor::emit_fragment_program_code()
fs_reg(0.0f), BRW_CONDITIONAL_GE));
cmp->predicate = BRW_PREDICATE_NORMAL;
cmp->flag_subreg = 1;
+
+ if (brw->gen >= 6)
+ emit_discard_jump();
}
break;
}
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