Mesa (master): mesa: reorder gl_image_unit

Dave Airlie airlied at kemper.freedesktop.org
Fri Mar 20 22:15:03 UTC 2015


Module: Mesa
Branch: master
Commit: 2c016ed35fff36e39a457db8efbc82ec90d4f5da
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2c016ed35fff36e39a457db8efbc82ec90d4f5da

Author: Dave Airlie <airlied at redhat.com>
Date:   Fri Mar 20 17:01:55 2015 +1000

mesa: reorder gl_image_unit

reduces 40->32
but reduces use in context from 7680->6144.

Acked-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Alex Deucher alexander.deucher at amd.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/mesa/main/mtypes.h |   13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f8f21d8..42075aa 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4167,6 +4167,13 @@ struct gl_image_unit
    GLboolean Layered;
 
    /**
+    * GL_TRUE if the state of this image unit is valid and access from
+    * the shader is allowed.  Otherwise loads from this unit should
+    * return zero and stores should have no effect.
+    */
+   GLboolean _Valid;
+
+   /**
     * Layer of the texture object bound to this unit, or zero if the
     * whole level is bound.
     */
@@ -4190,12 +4197,6 @@ struct gl_image_unit
     */
    mesa_format _ActualFormat;
 
-   /**
-    * GL_TRUE if the state of this image unit is valid and access from
-    * the shader is allowed.  Otherwise loads from this unit should
-    * return zero and stores should have no effect.
-    */
-   GLboolean _Valid;
 };
 
 /**




More information about the mesa-commit mailing list