Mesa (master): glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Sun Mar 22 08:23:36 UTC 2015


Module: Mesa
Branch: master
Commit: d01a7cdae576162791813c131027a6e675a4e6c7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d01a7cdae576162791813c131027a6e675a4e6c7

Author: Jose Fonseca <jfonseca at vmware.com>
Date:   Wed Mar 18 14:21:15 2015 +0000

glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.

Note that GLboolean is an alias for unsigned char, which lacks the
implicit true/false semantics that C++/C99 bool have.

Reviewed-by: Brian Paul <brianp at vmware.com>

v2: Change gl_shader::IsES and gl_shader_program::IsES to be bool as
recommended by Ian Romanick.

Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/glsl/linker.cpp    |    5 +++--
 src/mesa/main/mtypes.h |    4 ++--
 2 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0c44677..4349f09 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2542,8 +2542,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 	 goto done;
       }
 
-      prog->ARB_fragment_coord_conventions_enable |=
-         prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
+      if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
+         prog->ARB_fragment_coord_conventions_enable = true;
+      }
 
       gl_shader_stage shader_type = prog->Shaders[i]->Stage;
       shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1b45494..8e1dba6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2548,7 +2548,7 @@ struct gl_shader
    GLchar *Label;   /**< GL_KHR_debug */
    GLboolean DeletePending;
    GLboolean CompileStatus;
-   GLboolean IsES;         /**< True if this shader uses GLSL ES */
+   bool IsES;              /**< True if this shader uses GLSL ES */
 
    GLuint SourceChecksum;       /**< for debug/logging purposes */
    const GLchar *Source;  /**< Source code string */
@@ -2924,7 +2924,7 @@ struct gl_shader_program
    GLchar *InfoLog;
 
    unsigned Version;       /**< GLSL version used for linking */
-   GLboolean IsES;         /**< True if this program uses GLSL ES */
+   bool IsES;              /**< True if this program uses GLSL ES */
 
    /**
     * Per-stage shaders resulting from the first stage of linking.




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