Mesa (master): main: fix the validation of the number of samples
Martin Peres
mperes at kemper.freedesktop.org
Wed Mar 25 08:07:15 UTC 2015
Module: Mesa
Branch: master
Commit: fc76fac4199f06e26d6c9b4fbb87b85f802b06f3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=fc76fac4199f06e26d6c9b4fbb87b85f802b06f3
Author: Martin Peres <martin.peres at linux.intel.com>
Date: Fri Feb 13 18:14:15 2015 +0200
main: fix the validation of the number of samples
Maybe this should be the job of the dispatch layer.
v2:
- add the section name and pdf page number of the quote (Laura)
- OpenGL 3.0 core does not exist, get rid of "core"
Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
---
src/mesa/main/multisample.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index 0e9207b..816837b 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -150,6 +150,15 @@ GLenum
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLsizei samples)
{
+ /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
+ *
+ * "If a negative number is provided where an argument of type sizei or
+ * sizeiptr is specified, the error INVALID VALUE is generated."
+ */
+ if (samples < 0) {
+ return GL_INVALID_VALUE;
+ }
+
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
* specification says:
*
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