Mesa (master): radeonsi/compute: Default to the same PIPE_SHADER_CAP values as other shader types v2
Tom Stellard
tstellar at kemper.freedesktop.org
Tue Mar 31 16:47:51 UTC 2015
Module: Mesa
Branch: master
Commit: 4c53d2acbb8b6fa48e91d7edaa81d95e19c2c40d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4c53d2acbb8b6fa48e91d7edaa81d95e19c2c40d
Author: Tom Stellard <thomas.stellard at amd.com>
Date: Sat Mar 21 00:27:16 2015 +0000
radeonsi/compute: Default to the same PIPE_SHADER_CAP values as other shader types v2
v2:
- Fix typo
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 0eada72..ae96b6b 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -398,8 +398,12 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
return max_const_buffer_size;
}
default:
- return 0;
+ /* If compute shaders don't require a special value
+ * for this cap, we can return the same value we
+ * do for other shader types. */
+ break;
}
+ break;
default:
/* TODO: support tessellation */
return 0;
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