Mesa (master): radeonsi/compute: Default to the same PIPE_SHADER_CAP values as other shader types v2

Tom Stellard tstellar at kemper.freedesktop.org
Tue Mar 31 16:47:51 UTC 2015


Module: Mesa
Branch: master
Commit: 4c53d2acbb8b6fa48e91d7edaa81d95e19c2c40d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4c53d2acbb8b6fa48e91d7edaa81d95e19c2c40d

Author: Tom Stellard <thomas.stellard at amd.com>
Date:   Sat Mar 21 00:27:16 2015 +0000

radeonsi/compute: Default to the same PIPE_SHADER_CAP values as other shader types v2

v2:
  - Fix typo

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/gallium/drivers/radeonsi/si_pipe.c |    6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 0eada72..ae96b6b 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -398,8 +398,12 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
 			return max_const_buffer_size;
 		}
 		default:
-			return 0;
+			/* If compute shaders don't require a special value
+			 * for this cap, we can return the same value we
+			 * do for other shader types. */
+			break;
 		}
+		break;
 	default:
 		/* TODO: support tessellation */
 		return 0;




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