Mesa (master): mesa: add ARB_enhanced_layouts

Timothy Arceri tarceri at kemper.freedesktop.org
Wed Nov 11 23:18:22 UTC 2015


Module: Mesa
Branch: master
Commit: 82e4f22d1ec65269328bbd472261d6a8e0689558
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=82e4f22d1ec65269328bbd472261d6a8e0689558

Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Mon Oct  5 00:01:45 2015 +1100

mesa: add ARB_enhanced_layouts

Reviewed-by: Emil Velikov <emil.velikov at collabora.co.uk>

---

 src/glsl/glcpp/glcpp-parse.y    |    1 +
 src/glsl/glsl_parser_extras.cpp |    1 +
 src/glsl/glsl_parser_extras.h   |    2 ++
 src/mesa/main/extensions.c      |    1 +
 src/mesa/main/mtypes.h          |    1 +
 5 files changed, 6 insertions(+)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 4acccf7..6aa7abe 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2387,6 +2387,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 	   }
 	} else {
 	   add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+           add_builtin_define(parser, "GL_ARB_enhanced_layouts", 1);
            add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
 	   add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
            add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 14cb9fc..2dba7d9 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -594,6 +594,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_derivative_control,           true,  false,     ARB_derivative_control),
    EXT(ARB_draw_buffers,                 true,  false,     dummy_true),
    EXT(ARB_draw_instanced,               true,  false,     ARB_draw_instanced),
+   EXT(ARB_enhanced_layouts,             true,  false,     ARB_enhanced_layouts),
    EXT(ARB_explicit_attrib_location,     true,  false,     ARB_explicit_attrib_location),
    EXT(ARB_explicit_uniform_location,    true,  false,     ARB_explicit_uniform_location),
    EXT(ARB_fragment_coord_conventions,   true,  false,     ARB_fragment_coord_conventions),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index b54c535..684b917 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -499,6 +499,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_draw_buffers_warn;
    bool ARB_draw_instanced_enable;
    bool ARB_draw_instanced_warn;
+   bool ARB_enhanced_layouts_enable;
+   bool ARB_enhanced_layouts_warn;
    bool ARB_explicit_attrib_location_enable;
    bool ARB_explicit_attrib_location_warn;
    bool ARB_explicit_uniform_location_enable;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index bdc6817..1facad1 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -111,6 +111,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL,             2009 },
    { "GL_ARB_draw_indirect",                       o(ARB_draw_indirect),                       GLC,            2010 },
    { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2008 },
+   { "GL_ARB_enhanced_layouts",                    o(ARB_enhanced_layouts),                    GLC,            2013 },
    { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL,             2009 },
    { "GL_ARB_explicit_uniform_location",           o(ARB_explicit_uniform_location),           GL,             2012 },
    { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL,             2009 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 777a1ee..8de9c77 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3678,6 +3678,7 @@ struct gl_extensions
    GLboolean ARB_fragment_shader;
    GLboolean ARB_framebuffer_no_attachments;
    GLboolean ARB_framebuffer_object;
+   GLboolean ARB_enhanced_layouts;
    GLboolean ARB_explicit_attrib_location;
    GLboolean ARB_explicit_uniform_location;
    GLboolean ARB_geometry_shader4;




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