Mesa (master): glsl: Fix off-by-one error in array size check assertion

Ian Romanick idr at kemper.freedesktop.org
Thu Nov 19 02:36:04 UTC 2015


Module: Mesa
Branch: master
Commit: 2f554761536bbfd0d8ec22e807c18bd6df0f22b8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2f554761536bbfd0d8ec22e807c18bd6df0f22b8

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Nov 17 18:35:00 2015 -0800

glsl: Fix off-by-one error in array size check assertion

Apparently, this has been a bug since 2010 (c30f6e5d).

Also use ARRAY_SIZE instead of open coding it.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org

---

 src/glsl/ir.cpp |    3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 8b5ba71..80cbdbf 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1425,8 +1425,7 @@ static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf
 
 const char *ir_texture::opcode_string()
 {
-   assert((unsigned int) op <=
-	  sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
+   assert((unsigned int) op < ARRAY_SIZE(tex_opcode_strs));
    return tex_opcode_strs[op];
 }
 




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