Mesa (master): nir/print: show shader name/label if set
Rob Clark
robclark at kemper.freedesktop.org
Fri Nov 20 01:06:58 UTC 2015
Module: Mesa
Branch: master
Commit: 01e94d8d5d32d0debf35533180bf4633a139dd63
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=01e94d8d5d32d0debf35533180bf4633a139dd63
Author: Rob Clark <robclark at freedesktop.org>
Date: Mon Oct 26 13:29:45 2015 -0400
nir/print: show shader name/label if set
Signed-off-by: Rob Clark <robclark at freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/glsl/nir/nir_print.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index f7f5fdf..c4160e6 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -977,6 +977,12 @@ nir_print_shader(nir_shader *shader, FILE *fp)
fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
+ if (shader->info.name)
+ fprintf(fp, "name: %s\n", shader->info.name);
+
+ if (shader->info.label)
+ fprintf(fp, "label: %s\n", shader->info.label);
+
nir_foreach_variable(var, &shader->uniforms) {
print_var_decl(var, &state);
}
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