Mesa (master): i965: Use nir-> has_transform_feedback_varyings to avoid shader_prog.
Kenneth Graunke
kwg at kemper.freedesktop.org
Sun Oct 4 22:03:37 UTC 2015
Module: Mesa
Branch: master
Commit: 21585048a2e21ea9726e7f0b9f9fd98d1105295c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=21585048a2e21ea9726e7f0b9f9fd98d1105295c
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Fri Oct 2 16:45:09 2015 -0700
i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index c673ccd..74ef728 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -473,7 +473,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
* be recorded by transform feedback, we can simply discard all geometry
* bound to these streams when transform feedback is disabled.
*/
- if (stream_id > 0 && shader_prog->TransformFeedback.NumVarying == 0)
+ if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
return;
/* If we're outputting 32 control data bits or less, then we can wait
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