Mesa (master): i965: Use C99 initializers for primitive arrays

Ian Romanick idr at kemper.freedesktop.org
Tue Oct 6 18:15:49 UTC 2015


Module: Mesa
Branch: master
Commit: 68976a5a009beeb5118a52c31b0e7784202707a3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=68976a5a009beeb5118a52c31b0e7784202707a3

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Sep 30 15:22:38 2015 -0700

i965: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Suggested-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>

---

 src/mesa/drivers/dri/i965/brw_draw.c |   48 +++++++++++++++++-----------------
 1 file changed, 24 insertions(+), 24 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 6a75e06..c0517e6 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -55,34 +55,34 @@
 #define FILE_DEBUG_FLAG DEBUG_PRIMS
 
 static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
-   _3DPRIM_POINTLIST,
-   _3DPRIM_LINELIST,
-   _3DPRIM_LINELOOP,
-   _3DPRIM_LINESTRIP,
-   _3DPRIM_TRILIST,
-   _3DPRIM_TRISTRIP,
-   _3DPRIM_TRIFAN,
-   _3DPRIM_QUADLIST,
-   _3DPRIM_QUADSTRIP,
-   _3DPRIM_POLYGON,
-   _3DPRIM_LINELIST_ADJ,
-   _3DPRIM_LINESTRIP_ADJ,
-   _3DPRIM_TRILIST_ADJ,
-   _3DPRIM_TRISTRIP_ADJ,
+   [GL_POINTS] =_3DPRIM_POINTLIST,
+   [GL_LINES] = _3DPRIM_LINELIST,
+   [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
+   [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
+   [GL_TRIANGLES] = _3DPRIM_TRILIST,
+   [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
+   [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
+   [GL_QUADS] = _3DPRIM_QUADLIST,
+   [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
+   [GL_POLYGON] = _3DPRIM_POLYGON,
+   [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
+   [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
+   [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
+   [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
 };
 
 
 static const GLenum reduced_prim[GL_POLYGON+1] = {
-   GL_POINTS,
-   GL_LINES,
-   GL_LINES,
-   GL_LINES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES
+   [GL_POINTS] = GL_POINTS,
+   [GL_LINES] = GL_LINES,
+   [GL_LINE_LOOP] = GL_LINES,
+   [GL_LINE_STRIP] = GL_LINES,
+   [GL_TRIANGLES] = GL_TRIANGLES,
+   [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
+   [GL_TRIANGLE_FAN] = GL_TRIANGLES,
+   [GL_QUADS] = GL_TRIANGLES,
+   [GL_QUAD_STRIP] = GL_TRIANGLES,
+   [GL_POLYGON] = GL_TRIANGLES
 };
 
 uint32_t




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