Mesa (master): i915: Enable intel_render path for points
Ian Romanick
idr at kemper.freedesktop.org
Tue Oct 6 19:19:47 UTC 2015
Module: Mesa
Branch: master
Commit: 00ee403883abedb966550d6ab50a1c1f6613175f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=00ee403883abedb966550d6ab50a1c1f6613175f
Author: Ville Syrjälä <ville.syrjala at linux.intel.com>
Date: Mon Mar 23 14:47:31 2015 +0200
i915: Enable intel_render path for points
The sub-pixel adjustment for points was killed off in
commit 60d762aa625095a8c1f9597d8530bb5a6fa61b4c
Author: Xiang, Haihao <haihao.xiang at intel.com>
Date: Wed Jan 2 11:38:51 2008 +0800
i915: Needn't adjust pixel centers. fix #12944
so if we don't need it in intel_tris.c we don't need it in
intel_render.c either, which means we can allow intel_render.c to render
points.
No apparent regressions on PNV in ES1 or ES2 conformance.
Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i915/intel_render.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index 409760d..c160356 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -54,9 +54,7 @@
* dma buffers. Use strip/fan hardware primitives where possible.
* Try to simulate missing primitives with indexed vertices.
*/
-#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
- * be adjusted for points on the INTEL/I845G
- */
+#define HAVE_POINTS 1
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_TRIANGLES 1
@@ -67,7 +65,7 @@
#define HAVE_ELTS 0
static const uint32_t hw_prim[GL_POLYGON + 1] = {
- [GL_POINTS] = 0,
+ [GL_POINTS] = PRIM3D_POINTLIST,
[GL_LINES ] = PRIM3D_LINELIST,
[GL_LINE_LOOP] = PRIM3D_LINESTRIP,
[GL_LINE_STRIP] = PRIM3D_LINESTRIP,
@@ -93,7 +91,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
};
static const int scale_prim[GL_POLYGON + 1] = {
- [GL_POINTS] = 0, /* fallback case */
+ [GL_POINTS] = 1,
[GL_LINES] = 1,
[GL_LINE_LOOP] = 2,
[GL_LINE_STRIP] = 2,
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