Mesa (master): mesa: remove unused _mesa_create_nameless_texture()
Brian Paul
brianp at kemper.freedesktop.org
Thu Oct 8 20:09:39 UTC 2015
Module: Mesa
Branch: master
Commit: d61f492aba354283933b5d84e3daacc45a836141
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d61f492aba354283933b5d84e3daacc45a836141
Author: Brian Paul <brianp at vmware.com>
Date: Sat Oct 3 08:05:33 2015 -0600
mesa: remove unused _mesa_create_nameless_texture()
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Tested-by: Mark Janes <mark.a.janes at intel.com>
---
src/mesa/main/texobj.c | 20 --------------------
src/mesa/main/texobj.h | 3 ---
2 files changed, 23 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index aa4b38c..66eacf8 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1185,26 +1185,6 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
return t;
}
-/**
- * Wrapper for the driver function. Need this because _mesa_new_texture_object
- * permits a target of 0 and does not initialize targetIndex.
- */
-struct gl_texture_object *
-_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
-{
- struct gl_texture_object *texObj = NULL;
- GLint targetIndex;
-
- if (target == 0)
- return texObj;
-
- texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
- targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
- assert(targetIndex < NUM_TEXTURE_TARGETS);
- texObj->TargetIndex = targetIndex;
-
- return texObj;
-}
/**
* Helper function for glCreateTextures and glGenTextures. Need this because
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 690878c..8421337 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -202,9 +202,6 @@ _mesa_unlock_context_textures( struct gl_context *ctx );
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
-extern struct gl_texture_object *
-_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target);
-
extern void
_mesa_delete_nameless_texture(struct gl_context *ctx,
struct gl_texture_object *texObj);
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