Mesa (master): glsl: link uniform block arrays of arrays

Timothy Arceri tarceri at kemper.freedesktop.org
Thu Oct 15 10:43:38 UTC 2015


Module: Mesa
Branch: master
Commit: 8cf1333b189b73dccdbccaca7e113f7b467982fa
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8cf1333b189b73dccdbccaca7e113f7b467982fa

Author: Timothy Arceri <t_arceri at yahoo.com.au>
Date:   Tue Aug 25 14:15:25 2015 +1000

glsl: link uniform block arrays of arrays

This adds support for setting up the UniformBlock structures for AoA
and also adds support for resizing AoA blocks with a packed layout.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

---

 src/glsl/link_uniform_block_active_visitor.cpp |  168 ++++++++++++++++--------
 src/glsl/link_uniform_block_active_visitor.h   |   13 +-
 src/glsl/link_uniform_blocks.cpp               |  160 ++++++++++++++--------
 3 files changed, 229 insertions(+), 112 deletions(-)

diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
index bcf17fe..422739a 100644
--- a/src/glsl/link_uniform_block_active_visitor.cpp
+++ b/src/glsl/link_uniform_block_active_visitor.cpp
@@ -71,6 +71,88 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
    return NULL;
 }
 
+/* For arrays of arrays this function will give us a middle ground between
+ * detecting inactive uniform blocks and structuring them in a way that makes
+ * it easy to calculate the offset for indirect indexing.
+ *
+ * For example given the shader:
+ *
+ *   uniform ArraysOfArraysBlock
+ *   {
+ *      vec4 a;
+ *   } i[3][4][5];
+ *
+ *   void main()
+ *   {
+ *      vec4 b = i[0][1][1].a;
+ *      gl_Position = i[2][2][3].a + b;
+ *   }
+ *
+ * There are only 2 active blocks above but for the sake of indirect indexing
+ * and not over complicating the code we will end up with a count of 8.
+ * Here each dimension has 2 different indices counted so we end up with 2*2*2
+ */
+struct uniform_block_array_elements **
+process_arrays(void *mem_ctx, ir_dereference_array *ir,
+               struct link_uniform_block_active *block)
+{
+   if (ir) {
+      struct uniform_block_array_elements **ub_array_ptr =
+         process_arrays(mem_ctx, ir->array->as_dereference_array(), block);
+      if (*ub_array_ptr == NULL) {
+         *ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements);
+         (*ub_array_ptr)->ir = ir;
+      }
+
+      struct uniform_block_array_elements *ub_array = *ub_array_ptr;
+      ir_constant *c = ir->array_index->as_constant();
+      if (c) {
+         /* Index is a constant, so mark just that element used,
+          * if not already.
+          */
+         const unsigned idx = c->get_uint_component(0);
+
+         unsigned i;
+         for (i = 0; i < ub_array->num_array_elements; i++) {
+            if (ub_array->array_elements[i] == idx)
+               break;
+         }
+
+         assert(i <= ub_array->num_array_elements);
+
+         if (i == ub_array->num_array_elements) {
+            ub_array->array_elements = reralloc(mem_ctx,
+                                                ub_array->array_elements,
+                                                unsigned,
+                                                ub_array->num_array_elements + 1);
+
+            ub_array->array_elements[ub_array->num_array_elements] = idx;
+
+            ub_array->num_array_elements++;
+         }
+      } else {
+         /* The array index is not a constant,
+          * so mark the entire array used.
+          */
+         assert(ir->array->type->is_array());
+         if (ub_array->num_array_elements < ir->array->type->length) {
+            ub_array->num_array_elements = ir->array->type->length;
+            ub_array->array_elements = reralloc(mem_ctx,
+                                                ub_array->array_elements,
+                                                unsigned,
+                                                ub_array->num_array_elements);
+
+            for (unsigned i = 0; i < ub_array->num_array_elements; i++) {
+               ub_array->array_elements[i] = i;
+            }
+         }
+      }
+      return &ub_array->array;
+   } else {
+      return &block->array;
+   }
+}
+
 ir_visitor_status
 link_uniform_block_active_visitor::visit(ir_variable *var)
 {
@@ -101,24 +183,30 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
       return visit_stop;
    }
 
-   assert(b->num_array_elements == 0);
-   assert(b->array_elements == NULL);
+   assert(b->array == NULL);
    assert(b->type != NULL);
    assert(!b->type->is_array() || b->has_instance_name);
 
    /* For uniform block arrays declared with a shared or std140 layout
     * qualifier, mark all its instances as used.
     */
-   if (b->type->is_array() && b->type->length > 0) {
-      b->num_array_elements = b->type->length;
-      b->array_elements = reralloc(this->mem_ctx,
-                                   b->array_elements,
-                                   unsigned,
-                                   b->num_array_elements);
-
-      for (unsigned i = 0; i < b->num_array_elements; i++) {
-         b->array_elements[i] = i;
+   const glsl_type *type = b->type;
+   struct uniform_block_array_elements **ub_array = &b->array;
+   while (type->is_array()) {
+      assert(b->type->length > 0);
+
+      *ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements);
+      (*ub_array)->num_array_elements = type->length;
+      (*ub_array)->array_elements = reralloc(this->mem_ctx,
+                                             (*ub_array)->array_elements,
+                                             unsigned,
+                                             (*ub_array)->num_array_elements);
+
+      for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) {
+         (*ub_array)->array_elements[i] = i;
       }
+      ub_array = &(*ub_array)->array;
+      type = type->fields.array;
    }
 
    return visit_continue;
@@ -127,7 +215,13 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
 ir_visitor_status
 link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
 {
-   ir_dereference_variable *const d = ir->array->as_dereference_variable();
+   /* cycle through arrays of arrays */
+   ir_dereference_array *base_ir = ir;
+   while (base_ir->array->ir_type == ir_type_dereference_array)
+      base_ir = base_ir->array->as_dereference_array();
+
+   ir_dereference_variable *const d =
+      base_ir->array->as_dereference_variable();
    ir_variable *const var = (d == NULL) ? NULL : d->var;
 
    /* If the r-value being dereferenced is not a variable (e.g., a field of a
@@ -158,55 +252,16 @@ link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
    /* Block arrays must be declared with an instance name.
     */
    assert(b->has_instance_name);
-   assert((b->num_array_elements == 0) == (b->array_elements == NULL));
    assert(b->type != NULL);
 
    /* If the block array was declared with a shared or
     * std140 layout qualifier, all its instances have been already marked
     * as used in link_uniform_block_active_visitor::visit(ir_variable *).
     */
-   if (var->get_interface_type()->interface_packing !=
-       GLSL_INTERFACE_PACKING_PACKED)
-      return visit_continue_with_parent;
-
-   ir_constant *c = ir->array_index->as_constant();
-
-   if (c) {
-      /* Index is a constant, so mark just that element used, if not already */
-      const unsigned idx = c->get_uint_component(0);
-
-      unsigned i;
-      for (i = 0; i < b->num_array_elements; i++) {
-         if (b->array_elements[i] == idx)
-            break;
-      }
-
-      assert(i <= b->num_array_elements);
-
-      if (i == b->num_array_elements) {
-         b->array_elements = reralloc(this->mem_ctx,
-                                      b->array_elements,
-                                      unsigned,
-                                      b->num_array_elements + 1);
-
-         b->array_elements[b->num_array_elements] = idx;
-
-         b->num_array_elements++;
-      }
-   } else {
-      /* The array index is not a constant, so mark the entire array used. */
-      assert(b->type->is_array());
-      if (b->num_array_elements < b->type->length) {
-         b->num_array_elements = b->type->length;
-         b->array_elements = reralloc(this->mem_ctx,
-                                      b->array_elements,
-                                      unsigned,
-                                      b->num_array_elements);
-
-         for (unsigned i = 0; i < b->num_array_elements; i++) {
-            b->array_elements[i] = i;
-         }
-      }
+   if (var->get_interface_type()->interface_packing ==
+       GLSL_INTERFACE_PACKING_PACKED) {
+      b->var = var;
+      process_arrays(this->mem_ctx, ir, b);
    }
 
    return visit_continue_with_parent;
@@ -234,8 +289,7 @@ link_uniform_block_active_visitor::visit(ir_dereference_variable *ir)
       return visit_stop;
    }
 
-   assert(b->num_array_elements == 0);
-   assert(b->array_elements == NULL);
+   assert(b->array == NULL);
    assert(b->type != NULL);
 
    return visit_continue;
diff --git a/src/glsl/link_uniform_block_active_visitor.h b/src/glsl/link_uniform_block_active_visitor.h
index b663a88..afb52c1 100644
--- a/src/glsl/link_uniform_block_active_visitor.h
+++ b/src/glsl/link_uniform_block_active_visitor.h
@@ -28,11 +28,20 @@
 #include "ir.h"
 #include "util/hash_table.h"
 
+struct uniform_block_array_elements {
+   unsigned *array_elements;
+   unsigned num_array_elements;
+
+   ir_dereference_array *ir;
+
+   struct uniform_block_array_elements *array;
+};
+
 struct link_uniform_block_active {
    const glsl_type *type;
+   ir_variable *var;
 
-   unsigned *array_elements;
-   unsigned num_array_elements;
+   struct uniform_block_array_elements *array;
 
    unsigned binding;
 
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 7ceffee..5285d8d 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -116,7 +116,7 @@ private:
          char *open_bracket = strchr(v->IndexName, '[');
          assert(open_bracket != NULL);
 
-         char *close_bracket = strchr(open_bracket, ']');
+         char *close_bracket = strchr(open_bracket, '.') - 1;
          assert(close_bracket != NULL);
 
          /* Length of the tail without the ']' but with the NUL.
@@ -185,6 +185,91 @@ struct block {
    bool has_instance_name;
 };
 
+static void
+process_block_array(struct uniform_block_array_elements *ub_array, char **name,
+                    size_t name_length, gl_uniform_block *blocks,
+                    ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
+                    const struct link_uniform_block_active *const b,
+                    unsigned *block_index, unsigned *binding_offset,
+                    struct gl_context *ctx, struct gl_shader_program *prog)
+{
+   if (ub_array) {
+      for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
+	 size_t new_length = name_length;
+
+         /* Append the subscript to the current variable name */
+         ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
+                                      ub_array->array_elements[j]);
+
+         process_block_array(ub_array->array, name, new_length, blocks,
+                             parcel, variables, b, block_index,
+                             binding_offset, ctx, prog);
+      }
+   } else {
+      unsigned i = *block_index;
+      const glsl_type *type =  b->type->without_array();
+
+      blocks[i].Name = ralloc_strdup(blocks, *name);
+      blocks[i].Uniforms = &variables[(*parcel).index];
+
+      /* The GL_ARB_shading_language_420pack spec says:
+       *
+       *     "If the binding identifier is used with a uniform block
+       *     instanced as an array then the first element of the array
+       *     takes the specified block binding and each subsequent
+       *     element takes the next consecutive uniform block binding
+       *     point."
+       */
+      blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
+
+      blocks[i].UniformBufferSize = 0;
+      blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
+
+      parcel->process(type, blocks[i].Name);
+
+      blocks[i].UniformBufferSize = parcel->buffer_size;
+
+      /* Check SSBO size is lower than maximum supported size for SSBO */
+      if (b->is_shader_storage &&
+          parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+         linker_error(prog, "shader storage block `%s' has size %d, "
+                      "which is larger than than the maximum allowed (%d)",
+                      b->type->name,
+                      parcel->buffer_size,
+                      ctx->Const.MaxShaderStorageBlockSize);
+      }
+      blocks[i].NumUniforms =
+         (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
+      blocks[i].IsShaderStorage = b->is_shader_storage;
+
+      *block_index = *block_index + 1;
+      *binding_offset = *binding_offset + 1;
+   }
+}
+
+/* This function resizes the array types of the block so that later we can use
+ * this new size to correctly calculate the offest for indirect indexing.
+ */
+const glsl_type *
+resize_block_array(const glsl_type *type,
+                   struct uniform_block_array_elements *ub_array)
+{
+   if (type->is_array()) {
+      struct uniform_block_array_elements *child_array =
+         type->fields.array->is_array() ? ub_array->array : NULL;
+      const glsl_type *new_child_type =
+         resize_block_array(type->fields.array, child_array);
+
+      const glsl_type *new_type =
+         glsl_type::get_array_instance(new_child_type,
+                                       ub_array->num_array_elements);
+      ub_array->ir->array->type = new_type;
+      return new_type;
+   } else {
+      return type;
+   }
+}
+
 unsigned
 link_uniform_blocks(void *mem_ctx,
                     struct gl_context *ctx,
@@ -223,21 +308,25 @@ link_uniform_blocks(void *mem_ctx,
    struct hash_entry *entry;
 
    hash_table_foreach (block_hash, entry) {
-      const struct link_uniform_block_active *const b =
-         (const struct link_uniform_block_active *) entry->data;
+      struct link_uniform_block_active *const b =
+         (struct link_uniform_block_active *) entry->data;
 
-      const glsl_type *const block_type =
-         b->type->is_array() ? b->type->fields.array : b->type;
+      assert((b->array != NULL) == b->type->is_array());
 
-      assert((b->num_array_elements > 0) == b->type->is_array());
+      if (b->array != NULL &&
+          (b->type->without_array()->interface_packing ==
+           GLSL_INTERFACE_PACKING_PACKED)) {
+         b->type = resize_block_array(b->type, b->array);
+         b->var->type = b->type;
+      }
 
       block_size.num_active_uniforms = 0;
-      block_size.process(block_type, "");
+      block_size.process(b->type->without_array(), "");
 
-      if (b->num_array_elements > 0) {
-         num_blocks += b->num_array_elements;
-         num_variables += b->num_array_elements
-            * block_size.num_active_uniforms;
+      if (b->array != NULL) {
+         unsigned aoa_size = b->type->arrays_of_arrays_size();
+         num_blocks += aoa_size;
+         num_variables += aoa_size * block_size.num_active_uniforms;
       } else {
          num_blocks++;
          num_variables += block_size.num_active_uniforms;
@@ -281,50 +370,15 @@ link_uniform_blocks(void *mem_ctx,
          (const struct link_uniform_block_active *) entry->data;
       const glsl_type *block_type = b->type;
 
-      if (b->num_array_elements > 0) {
-         const char *const name = block_type->fields.array->name;
+      if (b->array != NULL) {
+         unsigned binding_offset = 0;
+         char *name = ralloc_strdup(NULL, block_type->without_array()->name);
+         size_t name_length = strlen(name);
 
          assert(b->has_instance_name);
-         for (unsigned j = 0; j < b->num_array_elements; j++) {
-            blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
-                                             b->array_elements[j]);
-            blocks[i].Uniforms = &variables[parcel.index];
-
-            /* The GL_ARB_shading_language_420pack spec says:
-             *
-             *     "If the binding identifier is used with a uniform block
-             *     instanced as an array then the first element of the array
-             *     takes the specified block binding and each subsequent
-             *     element takes the next consecutive uniform block binding
-             *     point."
-             */
-            blocks[i].Binding = (b->has_binding) ? b->binding + j : 0;
-
-            blocks[i].UniformBufferSize = 0;
-            blocks[i]._Packing =
-               gl_uniform_block_packing(block_type->interface_packing);
-
-            parcel.process(block_type->fields.array,
-                           blocks[i].Name);
-
-            blocks[i].UniformBufferSize = parcel.buffer_size;
-
-            /* Check SSBO size is lower than maximum supported size for SSBO */
-            if (b->is_shader_storage &&
-                parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
-               linker_error(prog, "shader storage block `%s' has size %d, "
-                            "which is larger than than the maximum allowed (%d)",
-                            block_type->name,
-                            parcel.buffer_size,
-                            ctx->Const.MaxShaderStorageBlockSize);
-            }
-            blocks[i].NumUniforms =
-               (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
-
-            blocks[i].IsShaderStorage = b->is_shader_storage;
-
-            i++;
-         }
+         process_block_array(b->array, &name, name_length, blocks, &parcel,
+                             variables, b, &i, &binding_offset, ctx, prog);
+         ralloc_free(name);
       } else {
          blocks[i].Name = ralloc_strdup(blocks, block_type->name);
          blocks[i].Uniforms = &variables[parcel.index];




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