Mesa (master): mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
brianp at kemper.freedesktop.org
Thu Oct 15 13:23:09 UTC 2015
Module: Mesa
Branch: master
Commit: 0de5e0f3fb0f3671a3ecec6ab4473f9131ecd0ae
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0de5e0f3fb0f3671a3ecec6ab4473f9131ecd0ae
Author: Brian Paul <brianp at vmware.com>
Date: Wed Oct 14 09:08:50 2015 -0600
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Changing the matrix mode alone has no effect on rendering and does
not need to trigger a flush or state validation.
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/main/matrix.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 2b8016a..5ff5ac5 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -151,7 +151,6 @@ _mesa_MatrixMode( GLenum mode )
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
switch (mode) {
case GL_MODELVIEW:
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