Mesa (master): radeonsi: clean up other scratch buffer functions

Marek Olšák mareko at kemper.freedesktop.org
Sat Oct 17 19:47:30 UTC 2015


Module: Mesa
Branch: master
Commit: acc6a07874e6af133310adcc6c58898cf4312a6c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=acc6a07874e6af133310adcc6c58898cf4312a6c

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Fri Oct  9 01:37:57 2015 +0200

radeonsi: clean up other scratch buffer functions

Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>

---

 src/gallium/drivers/radeonsi/si_state_shaders.c |   23 ++++++++---------------
 1 file changed, 8 insertions(+), 15 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 9395c31..71349a5 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1205,30 +1205,23 @@ static int si_update_scratch_buffer(struct si_context *sctx,
 
 static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
 {
-	if (!sctx->scratch_buffer)
-		return 0;
-
-	return sctx->scratch_buffer->b.b.width0;
+	return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
 }
 
-static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_context *sctx,
-					struct si_shader_selector *sel)
+static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader_selector *sel)
 {
-	if (!sel)
-		return 0;
-
-	return sel->current->scratch_bytes_per_wave;
+	return sel ? sel->current->scratch_bytes_per_wave : 0;
 }
 
 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
 {
 	unsigned bytes = 0;
 
-	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, sctx->ps_shader));
-	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, sctx->gs_shader));
-	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, sctx->vs_shader));
-	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, sctx->tcs_shader));
-	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, sctx->tes_shader));
+	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader));
+	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader));
+	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader));
+	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader));
+	bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader));
 	return bytes;
 }
 




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