Mesa (master): glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
tpalli at kemper.freedesktop.org
Wed Oct 21 03:55:31 UTC 2015
Module: Mesa
Branch: master
Commit: 1f48ea1193e3659c3f94b5de31d9200c1d500e72
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1f48ea1193e3659c3f94b5de31d9200c1d500e72
Author: Tapani Pälli <tapani.palli at intel.com>
Date: Tue Oct 20 10:24:50 2015 +0300
glsl: do not try to reserve explicit locations for buffer variables
Explicit locations are only used with uniform variables.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt at intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/glsl/linker.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 247052b..07ea0e0 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3114,8 +3114,8 @@ check_explicit_uniform_locations(struct gl_context *ctx,
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
- if (var && (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) &&
- var->data.explicit_location) {
+ if (var && (var->data.mode == ir_var_uniform &&
+ var->data.explicit_location)) {
bool ret;
if (var->type->is_subroutine())
ret = reserve_subroutine_explicit_locations(prog, sh, var);
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