Mesa (master): i965: Make fs_visitor:: emit_urb_writes reusable for scalar GS.
Kenneth Graunke
kwg at kemper.freedesktop.org
Wed Oct 21 22:02:37 UTC 2015
Module: Mesa
Branch: master
Commit: 6ae419b94d7a7d2dfbb9a2908d28ca5aea4724e3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6ae419b94d7a7d2dfbb9a2908d28ca5aea4724e3
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Thu Mar 12 05:52:13 2015 -0700
i965: Make fs_visitor::emit_urb_writes reusable for scalar GS.
GS doesn't have ClampVertexColor, and we don't want to go through VS
structures.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
---
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index f825fed..d7c4a6e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -868,13 +868,13 @@ void
fs_visitor::emit_urb_writes()
{
int slot, urb_offset, length;
- struct brw_vs_prog_data *vs_prog_data =
- (struct brw_vs_prog_data *) prog_data;
- const struct brw_vs_prog_key *key =
+ const struct brw_vue_prog_data *vue_prog_data =
+ (const struct brw_vue_prog_data *) this->prog_data;
+ const struct brw_vs_prog_key *vs_key =
(const struct brw_vs_prog_key *) this->key;
const GLbitfield64 psiz_mask =
VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ;
- const struct brw_vue_map *vue_map = &vs_prog_data->base.vue_map;
+ const struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
bool flush;
fs_reg sources[8];
@@ -961,11 +961,11 @@ fs_visitor::emit_urb_writes()
break;
}
- if ((varying == VARYING_SLOT_COL0 ||
+ if (stage == MESA_SHADER_VERTEX && vs_key->clamp_vertex_color &&
+ (varying == VARYING_SLOT_COL0 ||
varying == VARYING_SLOT_COL1 ||
varying == VARYING_SLOT_BFC0 ||
- varying == VARYING_SLOT_BFC1) &&
- key->clamp_vertex_color) {
+ varying == VARYING_SLOT_BFC1)) {
/* We need to clamp these guys, so do a saturating MOV into a
* temp register and use that for the payload.
*/
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