Mesa (master): i965/fs: Disable CSE optimization for untyped & typed surface reads

Jordan Justen jljusten at kemper.freedesktop.org
Thu Oct 22 07:38:44 UTC 2015


Module: Mesa
Branch: master
Commit: 627c15cde46a76e9bce4425646c5caba11788ec4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=627c15cde46a76e9bce4425646c5caba11788ec4

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Mon Oct 19 23:13:09 2015 -0700

i965/fs: Disable CSE optimization for untyped & typed surface reads

An untyped surface read is volatile because it might be affected by a
write.

In the ES31-CTS.compute_shader.resources-max test, two back to back
read/modify/writes of an SSBO variable looked something like this:

  r1 = untyped_surface_read(ssbo_float)
  r2 = r1 + 1
  untyped_surface_write(ssbo_float, r2)
  r3 = untyped_surface_read(ssbo_float)
  r4 = r3 + 1
  untyped_surface_write(ssbo_float, r4)

And after CSE, we had:

  r1 = untyped_surface_read(ssbo_float)
  r2 = r1 + 1
  untyped_surface_write(ssbo_float, r2)
  r4 = r1 + 1
  untyped_surface_write(ssbo_float, r4)

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

---

 src/mesa/drivers/dri/i965/brw_fs_cse.cpp |    3 ++-
 src/mesa/drivers/dri/i965/brw_shader.cpp |   14 ++++++++++++++
 src/mesa/drivers/dri/i965/brw_shader.h   |    6 ++++++
 3 files changed, 22 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp b/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
index c7628dc..3a28c8d 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_cse.cpp
@@ -93,7 +93,8 @@ is_expression(const fs_visitor *v, const fs_inst *const inst)
    case SHADER_OPCODE_LOAD_PAYLOAD:
       return !inst->is_copy_payload(v->alloc);
    default:
-      return inst->is_send_from_grf() && !inst->has_side_effects();
+      return inst->is_send_from_grf() && !inst->has_side_effects() &&
+         !inst->is_volatile();
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6f6f77a..2049356 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -987,6 +987,20 @@ backend_instruction::has_side_effects() const
    }
 }
 
+bool
+backend_instruction::is_volatile() const
+{
+   switch (opcode) {
+   case SHADER_OPCODE_UNTYPED_SURFACE_READ:
+   case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
+   case SHADER_OPCODE_TYPED_SURFACE_READ:
+   case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
+      return true;
+   default:
+      return false;
+   }
+}
+
 #ifndef NDEBUG
 static bool
 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 51b059f..6a2dfc9 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -115,6 +115,12 @@ struct backend_instruction : public exec_node {
     * optimize these out unless you know what you are doing.
     */
    bool has_side_effects() const;
+
+   /**
+    * True if the instruction might be affected by side effects of other
+    * instructions.
+    */
+   bool is_volatile() const;
 #else
 struct backend_instruction {
    struct exec_node link;




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