Mesa (master): svga: fix backed surface view regression

Brian Paul brianp at kemper.freedesktop.org
Wed Sep 2 19:26:19 UTC 2015


Module: Mesa
Branch: master
Commit: b2fd41ce465e16a178d51000b843b5228640b670
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b2fd41ce465e16a178d51000b843b5228640b670

Author: Charmaine Lee <charmainel at vmware.com>
Date:   Thu Aug 13 15:08:22 2015 -0700

svga: fix backed surface view regression

Commit b9ba8492 removes an unneeded pipe_surface_release() from
st_render_texture() and exposes a bug in the backed surface view
creation.  Currently a backed surface view for a conflicted surface view
is created at framebuffer emit time. But if shader sampler views are changed
but framebuffer surface views remain unchanged, emit_framebuffer() will not
be called and conflicted surface views will not be detected.

To fix this, also check for conflicted surface views when setting sampler
views. If there is any conflicted surface views, enable the
framebuffer dirty bit so that the framebuffer emit code has a chance to
create a backed surface view for the conflicted surface view.

Fix cinebench-r11-test regression.

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/gallium/drivers/svga/svga_pipe_sampler.c  |   28 ++++++++++++++++++++++++-
 src/gallium/drivers/svga/svga_sampler_view.h  |    4 ++--
 src/gallium/drivers/svga/svga_state_sampler.c |   17 +++++++--------
 src/gallium/drivers/svga/svga_surface.c       |   14 ++++++++-----
 4 files changed, 46 insertions(+), 17 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index bb18f5a..ab84ed3 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -35,6 +35,8 @@
 #include "svga_cmd.h"
 #include "svga_debug.h"
 #include "svga_resource_texture.h"
+#include "svga_surface.h"
+#include "svga_sampler_view.h"
 
 
 static inline unsigned
@@ -445,7 +447,31 @@ svga_set_sampler_views(struct pipe_context *pipe,
       svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
       svga->curr.tex_flags.flag_1d = flag_1d;
       svga->curr.tex_flags.flag_srgb = flag_srgb;
-   }  
+   }
+
+   /* Check if any of the sampler view resources collide with the framebuffer
+    * color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER
+    * dirty bit so that emit_framebuffer can be invoked to create backed view
+    * for the conflicted surface view.
+    */
+   for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
+      struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]);
+      if (s) {
+         if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
+            svga->dirty |= SVGA_NEW_FRAME_BUFFER;
+            break;
+         }
+      }
+   }
+
+   if (svga->curr.framebuffer.zsbuf) {
+      struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf);
+      if (s) {
+         if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
+            svga->dirty |= SVGA_NEW_FRAME_BUFFER;
+         }
+      }
+   }
 }
 
 
diff --git a/src/gallium/drivers/svga/svga_sampler_view.h b/src/gallium/drivers/svga/svga_sampler_view.h
index acd7ae0..4ca7fb7 100644
--- a/src/gallium/drivers/svga/svga_sampler_view.h
+++ b/src/gallium/drivers/svga/svga_sampler_view.h
@@ -100,6 +100,6 @@ svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_
 
 boolean
 svga_check_sampler_view_resource_collision(struct svga_context *svga,
-                                           struct svga_winsys_surface *res);
-
+                                           struct svga_winsys_surface *res,
+                                           unsigned shader);
 #endif
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index 1c6913e..611d2c6 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -63,23 +63,22 @@ svga_resource_handle(struct pipe_resource *res)
  */
 boolean
 svga_check_sampler_view_resource_collision(struct svga_context *svga,
-                                           struct svga_winsys_surface *res)
+                                           struct svga_winsys_surface *res,
+                                           unsigned shader)
 {
    struct pipe_screen *screen = svga->pipe.screen;
-   unsigned shader, i;
+   unsigned i;
 
    if (svga_screen(screen)->debug.no_surface_view) {
       return FALSE;
    }
 
-   for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
-      for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
-         struct svga_pipe_sampler_view *sv =
-            svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
+   for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
+      struct svga_pipe_sampler_view *sv =
+         svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
 
-         if (sv && res == svga_resource_handle(sv->base.texture)) {
-            return TRUE;
-         }
+      if (sv && res == svga_resource_handle(sv->base.texture)) {
+         return TRUE;
       }
    }
 
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index 79981dc..4b0f941 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -377,6 +377,7 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
 {
    enum pipe_error ret = PIPE_OK;
    int try;
+   unsigned shader;
 
    assert(svga_have_vgpu10(svga));
 
@@ -388,11 +389,14 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
     * associated resource. We will then use the cloned surface view for
     * render target.
     */
-   if (svga_check_sampler_view_resource_collision(svga, s->handle)) {
-      SVGA_DBG(DEBUG_VIEWS,
-               "same resource used in shaderResource and renderTarget 0x%x\n",
-               s->handle);
-      s = create_backed_surface_view(svga, s);
+   for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
+      if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
+         SVGA_DBG(DEBUG_VIEWS,
+                  "same resource used in shaderResource and renderTarget 0x%x\n",
+                  s->handle);
+         s = create_backed_surface_view(svga, s);
+         break;
+      }
    }
 
    if (s->view_id == SVGA3D_INVALID_ID) {




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