Mesa (master): meta: Always bind the texture

Ian Romanick idr at kemper.freedesktop.org
Fri Sep 11 03:29:56 UTC 2015


Module: Mesa
Branch: master
Commit: 767c33e88138afa64443417860b264a494eba33d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=767c33e88138afa64443417860b264a494eba33d

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Sep  2 16:06:58 2015 -0700

meta: Always bind the texture

We may have been called from glGenerateTextureMipmap with CurrentUnit
still set to 0, so we don't know when we can skip binding the texture.
Assume that _mesa_BindTexture will be fast if we're rebinding the same
texture.

v2: Remove currentTexUnitSave because it is now unused.  Suggested by
both Neil and Anuj.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847
Cc: "11.0" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Neil Roberts <neil at linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>

---

 src/mesa/drivers/common/meta_generate_mipmap.c |    9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index 0655f05..5dc40a2 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -163,7 +163,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
    const GLuint maxLevel = texObj->MaxLevel;
    const GLint maxLevelSave = texObj->MaxLevel;
    const GLboolean genMipmapSave = texObj->GenerateMipmap;
-   const GLuint currentTexUnitSave = ctx->Texture.CurrentUnit;
    const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
                                       ctx->Extensions.ARB_fragment_shader;
    GLenum faceTarget;
@@ -202,8 +201,12 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
    samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
       ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
 
-   if (currentTexUnitSave != 0)
-      _mesa_BindTexture(target, texObj->Name);
+   /* We may have been called from glGenerateTextureMipmap with CurrentUnit
+    * still set to 0, so we don't know when we can skip binding the texture.
+    * Assume that _mesa_BindTexture will be fast if we're rebinding the same
+    * texture.
+    */
+   _mesa_BindTexture(target, texObj->Name);
 
    if (!mipmap->Sampler) {
       _mesa_GenSamplers(1, &mipmap->Sampler);




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