Mesa (master): glsl: make variables private
Timothy Arceri
tarceri at kemper.freedesktop.org
Thu Sep 17 01:28:44 UTC 2015
Module: Mesa
Branch: master
Commit: 12af915e27e4f10bc4c29f1cc8119b28ba27d874
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=12af915e27e4f10bc4c29f1cc8119b28ba27d874
Author: Timothy Arceri <t_arceri at yahoo.com.au>
Date: Tue Sep 1 15:52:10 2015 +1000
glsl: make variables private
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/glsl/link_uniforms.cpp | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 879c488..238546b 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -808,6 +808,17 @@ private:
unsigned next_image;
unsigned next_subroutine;
+ /**
+ * Field counter is used to take care that uniform structures
+ * with explicit locations get sequential locations.
+ */
+ unsigned field_counter;
+
+ /**
+ * Current variable being processed.
+ */
+ ir_variable *current_var;
+
/* Used to store the explicit location from current_var so that we can
* reuse the location field for storing the uniform slot id.
*/
@@ -827,17 +838,6 @@ public:
gl_texture_index targets[MAX_SAMPLERS];
/**
- * Current variable being processed.
- */
- ir_variable *current_var;
-
- /**
- * Field counter is used to take care that uniform structures
- * with explicit locations get sequential locations.
- */
- unsigned field_counter;
-
- /**
* Mask of samplers used by the current shader stage.
*/
unsigned shader_samplers_used;
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