Mesa (master): mesa/cs: Add _mesa_validate_DispatchCompute

Jordan Justen jljusten at kemper.freedesktop.org
Fri Sep 25 02:20:58 UTC 2015


Module: Mesa
Branch: master
Commit: 4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Thu Sep 17 10:05:22 2015 -0700

mesa/cs: Add _mesa_validate_DispatchCompute

Move API validation to _mesa_validate_DispatchCompute in
api_validate.c.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>

---

 src/mesa/main/api_validate.c |   44 ++++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/api_validate.h |    4 ++++
 src/mesa/main/compute.c      |   28 +++++----------------------
 3 files changed, 53 insertions(+), 23 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 53c8fb8..b46226a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -882,3 +882,47 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
 
    return GL_TRUE;
 }
+
+static bool
+check_valid_to_compute(struct gl_context *ctx, const char *function)
+{
+   struct gl_shader_program *prog;
+
+   if (!_mesa_has_compute_shaders(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "unsupported function (%s) called",
+                  function);
+      return false;
+   }
+
+   prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+   if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(no active compute shader)",
+                  function);
+      return false;
+   }
+
+   return true;
+}
+
+GLboolean
+_mesa_validate_DispatchCompute(struct gl_context *ctx,
+                               const GLuint *num_groups)
+{
+   int i;
+   FLUSH_CURRENT(ctx, 0);
+
+   if (!check_valid_to_compute(ctx, "glDispatchCompute"))
+      return GL_FALSE;
+
+   for (i = 0; i < 3; i++) {
+      if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glDispatchCompute(num_groups_%c)", 'x' + i);
+         return GL_FALSE;
+      }
+   }
+
+   return GL_TRUE;
+}
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index 0ce7b69..ef2c794 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -105,5 +105,9 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
                                          GLsizei primcount,
                                          GLsizei stride);
 
+extern GLboolean
+_mesa_validate_DispatchCompute(struct gl_context *ctx,
+                               const GLuint *num_groups);
+
 
 #endif
diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
index 37a4ba7..f67ffbb 100644
--- a/src/mesa/main/compute.c
+++ b/src/mesa/main/compute.c
@@ -24,6 +24,7 @@
 #include "glheader.h"
 #include "compute.h"
 #include "context.h"
+#include "api_validate.h"
 
 void GLAPIENTRY
 _mesa_DispatchCompute(GLuint num_groups_x,
@@ -31,31 +32,12 @@ _mesa_DispatchCompute(GLuint num_groups_x,
                       GLuint num_groups_z)
 {
    GET_CURRENT_CONTEXT(ctx);
-   int i;
-   struct gl_shader_program *prog;
    const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
 
-   if (ctx->Extensions.ARB_compute_shader) {
-      for (i = 0; i < 3; i++) {
-         if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
-            _mesa_error(ctx, GL_INVALID_VALUE,
-                        "glDispatchCompute(num_groups_%c)", 'x' + i);
-            return;
-         }
-      }
-      if (!_mesa_valid_to_render(ctx, "glDispatchCompute"))
-         return;
-      prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
-      if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glDispatchCompute(no active compute shader)");
-         return;
-      }
-      ctx->Driver.DispatchCompute(ctx, num_groups);
-   } else {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "unsupported function (glDispatchCompute) called");
-   }
+   if (!_mesa_validate_DispatchCompute(ctx, num_groups))
+      return;
+
+   ctx->Driver.DispatchCompute(ctx, num_groups);
 }
 
 extern void GLAPIENTRY




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