Mesa (master): st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
brianp at kemper.freedesktop.org
Tue Sep 29 17:57:02 UTC 2015
Module: Mesa
Branch: master
Commit: cb758b892a7e62ff1f6187f2ca9ac543ff70a096
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb758b892a7e62ff1f6187f2ca9ac543ff70a096
Author: Brian Paul <brianp at vmware.com>
Date: Thu Sep 24 09:36:44 2015 -0600
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures). Do the same thing for floating point formats.
This allows the Redway3D Flat demo to run.
Cc: 10.6 11.0 <mesa-stable at lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
---
src/mesa/state_tracker/st_format.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 0c94428..144b7d6 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1963,7 +1963,11 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
else if (internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA)
+ internalFormat == GL_BGRA ||
+ internalFormat == GL_RGB16F ||
+ internalFormat == GL_RGBA16F ||
+ internalFormat == GL_RGB32F ||
+ internalFormat == GL_RGBA32F)
bindings |= PIPE_BIND_RENDER_TARGET;
/* GLES allows the driver to choose any format which matches
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