Mesa (master): glsl: Add all system variables to the input resource list.

Kenneth Graunke kwg at kemper.freedesktop.org
Sat Apr 2 05:05:34 UTC 2016


Module: Mesa
Branch: master
Commit: 98c22c04036da4f0a7fcc396dc6c5e0bfe5890e5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=98c22c04036da4f0a7fcc396dc6c5e0bfe5890e5

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue Mar 29 12:07:37 2016 -0700

glsl: Add all system variables to the input resource list.

System values are just built-in input variables that we've opted to
special-case out of convenience.  We need to consider all inputs,
regardless of how we've classified them.

Unfortunately, there's one exception: we shouldn't add gl_BaseVertex
unless ARB_shader_draw_parameters is enabled, because it doesn't
actually exist in the language, and shouldn't be counted in the
GL_ACTIVE_RESOURCES query.

Fixes dEQP-GLES31.functional.program_interface_query.program_input.
resource_list.compute.empty, which expects gl_NumWorkGroups to appear
in the resource list.

v2: Delete more code

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

---

 src/compiler/glsl/linker.cpp   | 10 ----------
 src/mesa/main/shader_query.cpp |  9 +--------
 2 files changed, 1 insertion(+), 18 deletions(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 0005d49..19f4641 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3531,17 +3531,7 @@ add_interface_variables(struct gl_shader_program *shProg,
          continue;
 
       switch (var->data.mode) {
-      /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
-       * "For GetActiveAttrib, all active vertex shader input variables
-       * are enumerated, including the special built-in inputs gl_VertexID
-       * and gl_InstanceID."
-       */
       case ir_var_system_value:
-         if (var->data.location != SYSTEM_VALUE_VERTEX_ID &&
-             var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
-             var->data.location != SYSTEM_VALUE_INSTANCE_ID)
-            continue;
-         /* FALLTHROUGH */
       case ir_var_shader_in:
          if (programInterface != GL_PROGRAM_INPUT)
             continue;
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 993dc86..e85e81d 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -112,14 +112,7 @@ is_active_attrib(const gl_shader_variable *var)
       return var->location != -1;
 
    case ir_var_system_value:
-      /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
-       * "For GetActiveAttrib, all active vertex shader input variables
-       * are enumerated, including the special built-in inputs gl_VertexID
-       * and gl_InstanceID."
-       */
-      return var->location == SYSTEM_VALUE_VERTEX_ID ||
-             var->location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
-             var->location == SYSTEM_VALUE_INSTANCE_ID;
+      return true;
 
    default:
       return false;




More information about the mesa-commit mailing list