Mesa (master): glsl: rename var and simplify if

Timothy Arceri tarceri at kemper.freedesktop.org
Sat Apr 2 06:12:05 UTC 2016


Module: Mesa
Branch: master
Commit: 070e5a740545a93a75fa5c79a79b50f472cb8e16
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=070e5a740545a93a75fa5c79a79b50f472cb8e16

Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Sat Apr  2 13:59:46 2016 +1100

glsl: rename var and simplify if

is_ubo_var is true for both UBOs and SSBOs

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/compiler/glsl/link_uniforms.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 43ff525..7d8a4b4 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -282,7 +282,7 @@ public:
       : num_active_uniforms(0), num_hidden_uniforms(0), num_values(0),
         num_shader_samplers(0), num_shader_images(0),
         num_shader_uniform_components(0), num_shader_subroutines(0),
-        is_ubo_var(false), is_shader_storage(false), map(map),
+        is_buffer_block(false), is_shader_storage(false), map(map),
         hidden_map(hidden_map)
    {
       /* empty */
@@ -299,7 +299,7 @@ public:
    void process(ir_variable *var)
    {
       this->current_var = var;
-      this->is_ubo_var = var->is_in_buffer_block();
+      this->is_buffer_block = var->is_in_buffer_block();
       this->is_shader_storage = var->is_in_shader_storage_block();
       if (var->is_interface_instance())
          program_resource_visitor::process(var->get_interface_type(),
@@ -340,7 +340,7 @@ public:
     */
    unsigned num_shader_subroutines;
 
-   bool is_ubo_var;
+   bool is_buffer_block;
    bool is_shader_storage;
 
    struct string_to_uint_map *map;
@@ -380,7 +380,7 @@ private:
           * Note that samplers do not count against this limit because they
           * don't use any storage on current hardware.
           */
-         if (!is_ubo_var && !is_shader_storage)
+         if (!is_buffer_block)
             this->num_shader_uniform_components += values;
       }
 




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