Mesa (master): svga: check TXF instruction's target to determine MSAA

Brian Paul brianp at kemper.freedesktop.org
Sat Apr 2 14:31:07 UTC 2016


Module: Mesa
Branch: master
Commit: b283c763425983480f85ed5b92ac8a984b6aa942
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b283c763425983480f85ed5b92ac8a984b6aa942

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Mar 31 14:19:17 2016 -0600

svga: check TXF instruction's target to determine MSAA

Rather than the currently bound texture.  This goes along with the
earlier patch to get away from examining bound textures and sampler
views during shader translation.

Fixes VMware bug 1632739.

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>

---

 src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index 0d56282..f8f615e 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -5439,7 +5439,7 @@ emit_txf(struct svga_shader_emitter_v10 *emit,
          const struct tgsi_full_instruction *inst)
 {
    const uint unit = inst->Src[1].Register.Index;
-   const unsigned msaa = emit->key.tex[unit].texture_msaa;
+   const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture);
    int offsets[3];
    struct tex_swizzle_info swz_info;
 




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