Mesa (master): glsl: use has_shader_storage_buffer_objects helper

Ilia Mirkin imirkin at kemper.freedesktop.org
Wed Apr 6 00:28:21 UTC 2016


Module: Mesa
Branch: master
Commit: 2e123e1a25182c2e43bf8de1b7911fa6ffc00ae1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2e123e1a25182c2e43bf8de1b7911fa6ffc00ae1

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Mon Apr  4 11:54:22 2016 -0400

glsl: use has_shader_storage_buffer_objects helper

Replaces open-coded logic with existing helper.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

---

 src/compiler/glsl/lower_ubo_reference.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
index 3155ab6..1a0140f 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -372,8 +372,7 @@ lower_ubo_reference_visitor::ubo_load(void *mem_ctx,
 static bool
 shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
 {
-   return state->ARB_shader_storage_buffer_object_enable ||
-      state->is_version(430, 310);
+   return state->has_shader_storage_buffer_objects();
 }
 
 uint32_t




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