Mesa (master): radeonsi: raise number of samplers per shader to 32
Nicolai Hähnle
nh at kemper.freedesktop.org
Thu Apr 7 18:16:59 UTC 2016
Module: Mesa
Branch: master
Commit: 2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac
Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date: Wed Apr 6 12:00:08 2016 -0500
radeonsi: raise number of samplers per shader to 32
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_state.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index c4d6b9d..bec99e1 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -144,10 +144,10 @@ struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
-/* User sampler views: 0..15
- * Polygon stipple tex: 16
+/* User sampler views: 0..31
+ * Polygon stipple tex: 32
*/
-#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
+#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
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