Mesa (master): i965: fix struct type in comment
Timothy Arceri
tarceri at kemper.freedesktop.org
Mon Apr 11 04:03:18 UTC 2016
Module: Mesa
Branch: master
Commit: 4979cec8201523f38654771486a065000888b27d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4979cec8201523f38654771486a065000888b27d
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Sun Apr 10 12:28:00 2016 +1000
i965: fix struct type in comment
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
---
src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index f3361d6..636340a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
int namelen = strlen(var->name);
/* The data for our (non-builtin) uniforms is stored in a series of
- * gl_uniform_driver_storage structs for each subcomponent that
+ * gl_uniform_storage structs for each subcomponent that
* glGetUniformLocation() could name. We know it's been set up in the same
* order we'd walk the type, so walk the list of storage and find anything
* with our name, or the prefix of a component that starts with our name.
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