Mesa (master): i965: fix struct type in comment

Timothy Arceri tarceri at kemper.freedesktop.org
Mon Apr 11 04:03:18 UTC 2016


Module: Mesa
Branch: master
Commit: 4979cec8201523f38654771486a065000888b27d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4979cec8201523f38654771486a065000888b27d

Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Sun Apr 10 12:28:00 2016 +1000

i965: fix struct type in comment

Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>

---

 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index f3361d6..636340a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
    int namelen = strlen(var->name);
 
    /* The data for our (non-builtin) uniforms is stored in a series of
-    * gl_uniform_driver_storage structs for each subcomponent that
+    * gl_uniform_storage structs for each subcomponent that
     * glGetUniformLocation() could name.  We know it's been set up in the same
     * order we'd walk the type, so walk the list of storage and find anything
     * with our name, or the prefix of a component that starts with our name.




More information about the mesa-commit mailing list