Mesa (master): glsl/shader_enums: Add an enum for Vulkan InstanceIndex
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Mon Apr 11 20:56:46 UTC 2016
Module: Mesa
Branch: master
Commit: 22836dbefa8b57fd788adf2693d7aab73c4de16a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=22836dbefa8b57fd788adf2693d7aab73c4de16a
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Mar 25 10:50:11 2016 -0700
glsl/shader_enums: Add an enum for Vulkan InstanceIndex
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.
Reviewed-by: Rob Clark <robdclark at gmail.com>
---
src/compiler/shader_enums.c | 1 +
src/compiler/shader_enums.h | 7 +++++++
2 files changed, 8 insertions(+)
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 942d152..003ad3b 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -201,6 +201,7 @@ gl_system_value_name(gl_system_value sysval)
static const char *names[] = {
ENUM(SYSTEM_VALUE_VERTEX_ID),
ENUM(SYSTEM_VALUE_INSTANCE_ID),
+ ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 07ae9ee..0c43d5a 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -379,6 +379,13 @@ typedef enum
SYSTEM_VALUE_INSTANCE_ID,
/**
+ * Vulkan InstanceIndex.
+ *
+ * InstanceIndex = gl_InstanceID + gl_BaseInstance
+ */
+ SYSTEM_VALUE_INSTANCE_INDEX,
+
+ /**
* DirectX-style vertex ID.
*
* Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
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