Mesa (vulkan): Remove the Intel Vulkan readme

Jason Ekstrand jekstrand at kemper.freedesktop.org
Fri Apr 15 20:42:53 UTC 2016


Module: Mesa
Branch: vulkan
Commit: 59ed9680026a5eb3d347806d625694fd27c64f76
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=59ed9680026a5eb3d347806d625694fd27c64f76

Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Fri Apr 15 13:17:08 2016 -0700

Remove the Intel Vulkan readme

---

 README.intel-vulkan.txt | 133 ------------------------------------------------
 1 file changed, 133 deletions(-)

diff --git a/README.intel-vulkan.txt b/README.intel-vulkan.txt
deleted file mode 100644
index 4bd4231..0000000
--- a/README.intel-vulkan.txt
+++ /dev/null
@@ -1,133 +0,0 @@
-Intel's Open Source Vulkan Driver
-Vulkan API Version: 1.0.2
-SPIR-V Version: 1.0
-
-Intro
-=====
-The Open Source Technology Center 3D graphics team at Intel has
-been working on a Vulkan implementation based on the Mesa open source
-OpenGL implementation.
-
-The Mesa project source and our driver implementation is under the MIT
-license [1], but is also covered by the Khronos IP framework as it
-pertains to a specification under construction [2].
-
-We welcome all feedback and contibutions, as long as the contributions
-are MIT licensed and can be open sourced with the driver.
-
-[1] https://opensource.org/licenses/MIT
-[2] https://www.khronos.org/members/ip-framework
-
-
-Maintainers
-===========
-Kristian Høgsberg Kristensen <kristian.h.kristensen at intel.com>
-Jason Ekstrand <jason.ekstrand at intel.com>
-Chad Versace <chad.versace at intel.com>
-
-
-Supported Hardware
-==================
-- Broadwell & Sky Lake, main development focus
-- Ivybridge
-- Haswell
-- Bay Trail
-- Cherryview
-- Broxton
-
-
-Conformance
-===========
-First-wave conformance has been submitted for Broadwell, Sky Lake, and
-Cherryview.  They all pass 100% of the mustpass tests as of January 30,
-2016.
-
-
-Supported OS Platforms
-======================
- - Linux, tested on Fedora 22 with kernel >= 4.1
-     - X11 with DRI3
-     - Wayland
- - Android
-     - TODO
-
-
-Building and Installing
-=======================
-This driver is intended to be used directly from the build tree. Installing the
-driver into a system location is not yet fully supported. If you require support
-for system-wide installation, please contact a maintainer.
-
-Throughout the instructions, MESA_TOP refers to the top of the Mesa repository.
-
-First, install the usual dependencies needed to build Mesa.
-
-        Fedora:
-            $ sudo yum builddep mesa
-        Ubunutu:
-            $ FINISHME
-
-Next, configure and build. The below commands will build Mesa in release mode.
-If you wish to build Mesa in debug mode, add option '--enable-debug' to the
-configure command.
-
-        $ cd $MESA_TOP
-        $ autoreconf -vfi
-        $ ./configure --with-dri-drivers=i965 --with-gallium-drivers=
-        $ make
-
-To use the driver's libvulkan.so directly, without LunarG's loader, you must set
-an environment variable before running your Vulkan application:
-
-        $ export LD_LIBRARY_PATH="$MESA_TOP/lib"
-        $ your-vk-app
-
-Alternatively, to use the driver with LunarG's loader:
-
-        $ export VK_ICD_FILENAMES="$MESA_TOP/src/vulkan/anv_icd.json"
-        $ your-vk-app
-
-
-File Structure and Naming
-=========================
-The core code of Intel's Mesa Vulkan driver lives in src/vulkan. Files prefixed
-with "gen8" support Broadwell; files prefixed with "gen7" support Ivybridge;
-files prefixed with "anv" are common to all hardware generations.
-
-Mesa is an umbrella open source project containing many drivers for multiple
-APIs. The codename for Intel's Mesa Vulkan driver is "Anvil", hence the filename
-prefix "anv".
-
-
-Feature Status
-==============
-The driver is still a work-in-progress. We do our best to keep the below list of
-features up-to-date.
-
-Supported Features:
-  - Index buffers, instanced draw, indirect draw
-  - Nested command buffers
-  - Consumes SPIR-V (no GLSL "backdoor")
-  - Fragment, vertex, geometry, and compute shaders
-  - Uniform buffers, sampled images, dynamic uniform buffers
-  - Shader storage buffers
-  - Push constants
-  - Color, depth and stencil attachments
-  - 1D, 2D, 3D textures, texture arrays
-  - Memory barrier
-  - Optionally integrates with LunarGs loader
-  - WSI extension for X11
-  - Fences
-  - Most copy/blit commands for color and depth buffers,
-    vkCmdCopyImageToBuffer for stencil buffers
-  - Occlution query and timestamps
-  - VkkSemaphore and VkEvent
-  - Shader specialization
-  - Storage images
-  - MSAA
-
-Unsupported Features:
-   - Tesselation shaders
-   - Push constants in GS and VS on HSW and prior
-   - Sparse resources
-   - Input attachments




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